Is that the whole file?
Yes thats the entire file for nucleus/general.json
Yeah, that’s what’s happened. The file didn’t fully save, it’s not complete. Have a look at general.json.bak
, that should have more in it. Rename that to general.json
.
I should catch that exception on startup, and try to ensure that the file is properly saved on… save.
Well that worked. Thank you =)
You’re very welcome, sorry that happened! Glad I save the backup. I’ll try to make that error more obvious in future!
Version 0.17.1 is now available for Minecraft 1.10.2 and 1.11.2
This is a bug fix release that fixes the following
- Make
/nucleus reload
run on the server thread. (Yeah, this was async, I realised that I’m now registering/unregistering listeners, this needs to be done on the server thread - this was causing freezes.) - Work around exception trying to get some IDs for blockstates.
- Automatically try to load data file backups if a data file fails to load.
Download Nucleus from GitHub Releases: Release Version 0.17.1 (for 1.10.2 and 1.11) · NucleusPowered/Nucleus · GitHub
No Ore link yet, apparently Nucleus is too big (at 3MB) because of it’s shaded dependencies!
It’s becoming quite a big plugin indeed, although I wouldn’t consider 3mb as big considering how much it offers players. I never imagined for Nucleus to offer so much more than Essentials bukkit. Amazing xD
Now all we need is a command that sends critters flying and then makes then go boom…
I’m hoping for a killall command where we can specify an entity or a type of entity like Hostile, and then put a radius for how far we want to kill that entity
@MoeBoy76 Like this? That’s one for next time out, which might be a quick turnaround if I get a few other things done quick.
@rojo8399 Sure. I keep meaning to fold that into Nucleus’ /kill
, but that might be a viable option too.
I have been having some issues with the /ban
command - players were not being fetched by Mojang, or they simply did not exist. Is there a way to ban them through IPs? We can easily find those on the logs, and truth be told, it is a step towards a more secure and complete ban.
Right now, just minecraft’s /ban-ip
. I never added any IP banning to Nucleus, but I guess I probably could.
Would be interesting if you could ban variants - unsure if MC allows for this - but say ##.##.##.X
, X
being a variable that stands for any ending variant of the IP.
Custom /me message please
First post on the forums, please don’t hurt me!
Thanks for the great plugin, Nucleus will be used on my server as long as it’s available!
However, I think I’ve found a bug. Googled around and searched this thread but didn’t find any mention of it.
Currently running Nucleus 0.16.3-5.0 on MC 1.11 with Luckperms and WorldEdit. Just noticed the 0.17 update as I was typing this, I’ll try it tomorrow and report back if it fixes / further breaks things.
The issue is with placing links in info / motd files. Essentially what’s happening is any text placed around a command link isn’t displayed or has formatting issues. For example, if I place the following in the motd.txt:
Type &b[/info](/info info)&f for server information, command reference, etc!
Read the &b[/rules](/rules)&f before Playing!
The only thing displayed when /motd is typed is:
/info
/rules
I’ve also come across stranger things happening such as
Read the &b[rules
(text formatting / command brackets randomly shown without being parsed / applied to the text, parts of the line cut off).
I haven’t had any problems placing a link by itself in it’s own line, and I haven’t been able to replicate the bug with url links (they seem to work fine when placed mid sentence as shown above).
Thanks, CN
Hmm first time I’ve heard about this “command link”
Is there a documentation for it? (Couldn’t find it, maybe I’m blind ;_
Hey @Dualspiral, is there a way to check a players play time using nucleus? Like total time played online.
@CeruleanNutter I’ll look into it now for you - and I’ve spotted it. My mistake. Will get a version out very soon!
@SnowBlitzz http://nucleuspowered.org/docs/modules/info.html has the info!
@Riddle No, not as it stands. I think there is an issue where it’s been requested though.
Alright thanks Spiral, I’ll throw it on the github to track.