Will there be a way perhaps with the 1.9 version, to modify the drop-item item/distribution for block breaks, or for item drop/distributions with specific tools? Not each time a block is broken, to do a bunch of randomization and drop something else, but to establish a new thing - like for example, harvesting of diorite to have 90% chance of diorite block, and 10% chance of a sugar-item renamed “salt”… even just replacing it with a sugar item drop automatically would cut out a lot of work, any sugar dropped in an event could then be renamed as salt… but for the ability to add the different drop into the list/proportion results once (ie bootup) and ‘forget about it’ would be killer.
Note - vanilla client mode usage, not a mod that creates a new block, just ‘pretend new things’ in a vanilla system.