Another Quick Question (Event Name)

I looked through GitHub a bit, but I can’t find a “PlayerChangeWorldEvent,” does anyone know the equivalent event, or a way I can monitor this kind of action?

I believe this should fall under DisplaceEntityEvent.Teleport - you can use getFromTransform/getToTransform to check if the teleport is between worlds, and getCause().first(Player.class) to check if it’s a player that was teleported.

Yeah… thanks, I’ll use that for now. But wouldn’t I want to use DisplaceEntityEvent.Teleport.TargetPlayer instead of checking the causes?

If you desire it purely for players, yes.