Hello, i know i’m not a light (french expression) but i wan’t to create a light who move with the player, i want the light invisible and unbreakable (and the player can cross it)
do you have any idea?.
Hello, i know i’m not a light (french expression) but i wan’t to create a light who move with the player, i want the light invisible and unbreakable (and the player can cross it)
do you have any idea?.
The only way I could think of doing this is placing a torch on whatever block the player is standing on/next to. It would be fairly invisible (being in the player), but dynamic lighting is nearly impossible in Minecraft, and the light may not even update fast enough.
oki thx
i understand
You can get these values
Optional<GroundLuminanceProperty> ground = event.getTargetBlock().getProperty(GroundLuminanceProperty.class);
Optional<SkyLuminanceProperty> sky = event.getTargetBlock().getProperty(SkyLuminanceProperty.class);
Although that is true, you can’t set them, which would be quite helpful.
I didn’t know you couldn’t set them.
and with the function getOrCreate, i can’t? (i understand, i juste try)
Data API is for setting things, Property API is for obtaining static information. The reason you can’t set light is because it’s all calculated Client side.
What i used to do was create floating torches
Place barrier block
torch on barrier block
boom floating torch.
Most newer players will ask
‘OMG how did u do that u haxor’
;3
can i create a torch who follow the player? do i have to modify the torch on any move?
Good question, that i dont have the anwser to
I mean with cmd blocks im sure there is a way, but not that i know of im afraid
Sorry 
What I used to do (programmatically) is use the end portal block, which gives off the max light level and is invisible from below. I would then deny the end teleport when they walked through any that my plugin spawned.
As others have said, you’re unfortunately pretty limited in what kinds of lighting you can do server-side. Whatever method you choose will be limited to setting a block. Finer-grained resolution (e.g. moving the light source within a block), is unfortunately not possible.