So this could be used to create shops as long as we have an economy plugin, correct? Like running a command to charge the clicker, then give an item…?
Set price of a sign
The player will have to pay X amount in order to use the sign
/csign set price X
/csign set price 10
The player will have to pay $10.00 to use the sign
You can disable it with
/csign set price 0
would it be possible to do something similar with like an item currency rather then economy currency? where sign could require an item or items to use the sign rather then eco dollars.
That is possible combination with https://ore.spongepowered.org/RandomByte/CommandUtils
Get on my discord server and I’ll help you.
Yes, this is the goal of this plugin
Ello! I got a simple suggestion for this:
A global cooldown for a sign
A player uses it and noone else could use it until the cooldown is over
would love to see this happen. especially if you could link commands to entities too.
Getting this error on start up… https://pastebin.com/20F9ULna
Everything still works, would just like to get rid of it if I could.
Everything works perfectly, except for the /give command. /Give won’t work under any circumstances, yet commands such as /adminpay still work. Am I missing a simple config tweak? I have permission to use /give, set commands, and all commands work in a command block
I am stupid. I needed to add console: before the command. Everything is working perfectly again, thank you for making this!
So i noticed mobs/tnt/etc can destroy signs, any plans to add protection against those in the future or will i need a separate protection mod?
Is it possible to execute the commands by using console?
What version is it
I think I found a bug. I’m running commandsigns along side Pieconomy (item-based economy mod) When I create a sign that gives items. It works correctly. When I add a modifier that says it costs 1 dollar to use, It correctly breaks down my gold block into the necessary funds and withdraws 1 nugget(=1 dollar), however, it does not give me the item. I’m happy to provide more info as needed or open this in github (couldn’t find a link to it so not sure if this project has one or not.)