We’re having a bit of a problem. We’ve /setspawn multiple times now. (There’s a roof above the spawnpoint) and it works fine if you’re typing /spawn. Unless the player is joining for the first time. Then they spawn on top of the roof. Any ideas? Using v7.6 And the Transform doesn’t seem to work perfectly either. It always points us South. Either that or we’re nublets 
That’s vanilla behavior. It tries to prevent you from spawning in blocks or in a cave.
Okay. Any ideas on how to fix it? It takes the highest block in the chunk?
Pretty much.
./afk still does not display a message in chat.
Suppose to say @p is now AFK
and if they move @p is no longer AFK
I would love it if you fixed this issue.
Thanks
This bug is fixed - you need to be sure you don’t have permission to be exempt from AFK
Hello, thanks for the plugin I really like it.
I’m missing the /tp command, I only see the /tphere command…
And it might be nice to add the /as command in addition to the /asconsole command!
/tp is there - make sure you’re running latest Sponge, and Forge.
Release v7.6b:
Tested on SpongeForge 1170
Changes:
- All worlds with
locked weatherwill now retain this through updates, restarts, crashes, etc. - All of this data is stored in theworlds.conf
Release v7.6c:
Tested on SpongeForge 1170
Changes:
- Added
/stop [<reason>] - Minor bug fixes with
/speedpermissions. It was fixed fromspeed.otherstoessentialcmds.speed.others.
Commands:
-
/stop [<reason>]- Shutdowns server, for specified reason.
Permissions:
essentialcmds.stop.use
Hey, I had an issue with this plugin and was wondering if I could get some insight on this.
Hey, so you still haven’t included the rename world command… Is there hope for that coming soon? This world name is really giving me trouble with config files and everything, but people have become attached to it. :c
Also; I have a bit of a problem with the separate inventory thing.
I updated the plugin, and then attempted to /tpworld to my creative mode world… Part A is that the gamemode was reset to survival again, but that was fixed by merely resetting it.
Now, I’ve added the worlds to two separate “groups” in the world.conf file, and I went to go visit the creative mode world… Alas, I kept my survival inventory… Then when I returned to the survival world, my inventory was wiped! Now it simply appears that every time I change worlds my inventory is wiped… Am I doing something wrong?
It may be worth mentioning two things:
A: I’m using v7.6c
and
B: My primary world’s name has spaces in it… So I simply added it to the config file with spaces.
This is most likely the cause… I’ll look into a fix.
Sounds good. I’ve been testing it out, and my inventory is wiped between every world change, including Nether -> Overworld…
The overworld has spaces in the name.
I’m running these plugins:
EssentialCmds-7.6c
FlexibleLogin-0.5.1
PermissionsEx-2.0-Build-114
Polis-2.2
TotalEconomy-v1.3.2
What happens for worlds that do not have spaces?
ie. DIM-1, and DIM1?
Well, there are four worlds:
DIM1
DIM-1
FreeBuild
Me & People’s Place
Note: “Me & People’s Primary World and Stuff” is not actually the name, but it mimics the syntax.
Traveling from the overworld “Me & People’s Primary World and Stuff” to FreeBuild deletes the inventory.
Traveling from Freebuild to the overworld deletes the inventory.
Traveling from the Nether to the overworld deletes the inventory.
I haven’t tested anything else, and I haven’t tried using a Nether portal.
Please change the "/kick " So that the reason is an optional Argument. This plugin is screwing up McMyAdmin’s Whitelist feature.
It should already be optional, if it’s not I’ll fix it now
Release v7.6d:
Tested on SpongeForge 1170
Changes:
- Fixed
/kickso thereasonis an optional argument.
Commands:
-
/kick <player> [<reason>]- Kicks player for specified reason
Permissions:
essentialcmds.kick.use