Release v1.4e:
Tested on SpongeForge 880
Changes:
- This release brings several bug fixes.
Enjoy this update!
Release v1.4e:
Tested on SpongeForge 880
Changes:
Enjoy this update!
This plugin is awesome and Iāve been using it on my server for a while now.
There are a few additions Iād really like to see:
Let me know if you think any of these can be added to the mod!
Thanks for the suggestions! I will work on these soon.
Hello I would like to make a suggestion, whenever a town leader disbands the town it leaves claims for everyone else in the town unprotected so Iād like to suggest a few ways to stop this, either not allowing a leader to disband if thereās other players in it and make them set another player as leader and leave the town or it automatically sets an executive as the next leader or a random player if thereās no executive.
+1 about that rysing
Okay, Iāll add that to the to-do list.
Just thought of this, but also a team chat would be a useful feature!
@HassanS6000 i found a really big problem people can claim over other people claims and then they can access there chest and steal everything pls fix it as soon as u can
Yeah, it needs a recompile, releasing v1.5 in a minute.
Release v1.5:
Tested on SpongeForge 894
Changes:
Enjoy this update!
A bug I noticed: Water can be placed in the SafeZone (by people without the modify permission).
Also, can you make it to where neutral mobs cannot be harmed in SafeZone either (villagers, horses, tamed wolves, tamed cats, etc).
Read the above messageā¦
Iāve just added fluid events as an extra flag on foxguard.
I literally donāt give two shits about trying to analyze the event xD
For some reason InteractBlockEvent as well as PlaceBlockEvent are fired, and my code cancels them, but for some reason, players can still place waterā¦ makes 0 sense.
Cancelling interactblockevent should stop fluids. THAT is a bug.
ChangeBlockEvent.Place does not apply to fluids. You need ChangeBlockEvent.Fluid
I know
Itās weird.
Ah, thanksā¦ Never saw that before xD
Release v1.5b:
Tested on SpongeForge 907
Changes:
Enjoy this update!
Any chance we can get a config option to remove the prefix from chat?
Or some limit on prefix letters, and allowing town leaders to define say, a 3 letter abbreviation?
Will add this in next version.
Is it just me or did the messages disappear when you can tell when you are in an unclaimed area or safezone?
EDIT:
I updated and the messages started working.