hey, thanks for the reply.
and for sure i have suggestions
Min/Max:
so for what i need is that i have like a starting city with a main graveyard this one has no min/max so if one dies at no graveyard in range he should always spawn there, like the actual spawn
and for calculating which if he is in range to more than one he should spawn at the closest
keep items:
i dont want to use keepinventory cause this should not be the case for all worlds
cause i need it i.e.
world1 player should not keep items
world2 player keep certain items
world3 player keep all items
Items:
only the player should be able to look in this chest and maybe an optional despawn time, i want to use Latch maybe u can hook up to this
death costs money:
i need this custom on each, cause in game progress/story progress u will get more and more and travel further so dying at further points should be punished more
and if ur broke u respawn at the global/the closest without money set on it
the deathpenalty looks good for debuffs, but also i need this to be custom for each
Thank you