How is entity AI going to be handled?

Hey, i’m so excited to see how this api is going to handle entity AI. I remember trying to do this with bukkit, where you had to override the vanilla class and all these things. Can any of you guys tell me how sponge is going to handle it?

Just use the search function and search for Component System; there are enough threads explaining how it will work. You will see, the AI will be splitted into components instead of mobs, so you can probably bind the wall climb component to a creeper, or even create your own component.

Ohh so that’s what it’s called. Sounds like a dream come true :smiley:

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