How to stop the flow of liquid?
You’ll want to listen for a ChangeBlockEvent.Place
where the cause contains a LocatableBlock
of liquid. Then you can cancel the event.
EDIT: I just tried that, and apparently it doesn’t actually work.
How to stop the flow of liquid?
You’ll want to listen for a ChangeBlockEvent.Place
where the cause contains a LocatableBlock
of liquid. Then you can cancel the event.
EDIT: I just tried that, and apparently it doesn’t actually work.