Sorry I misunderstood
Can you open an issue on github?
With as much detail as possible, plugin version, sponge version, logs, configsā¦
Yes I will do that later today. Thank you
Either my lack of understanding of how the plugin works, but simply having it does not have any effect with xray mods
If you think something is not working properly donāt hesitate to open an issue on github, with as much detail as possible, plugin version, sponge version, logs, configs⦠I will do my best to fix the problem wherever it is.
I made an issue yesterday, mind looking at it?
I responded to your message. No need to avert me here. Iām always notified when someone post something on github. I try to respond as fast as possible, but sometimes Iām slightly busy.
Hey sorry I got busy and forgot to post a github issue. But changing the NaturalRadius to 2 and the PlayerRadius to 4 has seemed to fix it. Ill talk to some players later but they havenāt been complaining about it.
Having an issue with it crashing the server on startup:
spongeforge-1.12.2-2825-7.1.6-RC3720
Mirage-1.3.8
A new version has been released for Mirage, it is available for download here.
- Require SpongeForge/Vanilla 7.1.6 or 7.1.7.
- Fix compatibility with the block tracking refactor
- Avoid returning null in Resources#of
- Remove bStats
The latest version should fix your issue.
A new version has been released for Mirage, it is available for download here.
- Require SpongeForge/Vanilla 7.1.7 or +.
- Fix compatibility with latest SpongeCommon changes
- Fix Timings errors on chunk saving
A new version has been released for Mirage, it is available for download here.
- Require SpongeForge/Vanilla 7.1.7 or +.
- Fix compatibility with Phosphor
- Use head position to calculate dynamism
A new version has been released for Mirage, it is available for download here.
- Require SpongeForge/Vanilla 7.1.7 or +.
- Improve hashcode cache optimization (fix an issue with OpenComputers and probably many other mods)
A new version has been released for Mirage, it is available for download here.
- Require SpongeForge/Vanilla 7.1.7 or +.
- Use Ore API v2
- Fix update check error
Iām having some players report seeing fake ores when mining. Currently iām using the random modifier, is it possible to make it less strict? Iām using the exact one you provide here: Yeregorix / Mirage
Hi,
If fake ores are visible during a fraction of second when mining, it can be due to the playerās latency. You can increase the Config.Deobfuscation.PlayerRadius
node value in the configuration of each affected world. This should reduce a lot the problem. If the problem persists or is different, please open an issue on Github, I will take a deeper look into the problem.
A new version has been released for Mirage, it is available for download here.
- Require SpongeForge/Vanilla 7.1.7 or +.
- Fix missing AT on SpongeVanilla 7.1.9
- Fix ChunkModifier registry on SpongeForge 7.1.9
A new version has been released for Mirage, it is available for download here.
- Tested on SpongeForge and SpongeVanilla 7.1.10
- Improve containers capture system
- Fix compatibility with The Twilight Forest
A new version has been released for Mirage, it is available for download here.
- Tested on SpongeForge and SpongeVanilla 7.2.2
- Fix Mirage preventing some chunks to unload (thank electron93)
- Allow regex in blocks configurations (using prefix
regex!
)
Tested with xray-1.12.2-1.6.0.jar this morning and it doesnāt seems to work.
Iām able to find every ores I want. No blocks were obfuscated. Not sure if something wrong?