Power Money - A mod/plugin that allows players to earn money with Energy


#1

This is a discussion topic for the Ore project, Power Money. View the full project on Ore for downloads and more information.


Power Money

Welcome to your new project!


#2

hi,can i share the plugin with chinese players in mcbbs?(www.mcbbs.net)


#3

A new version has been released for Power Money, it is available for download here.


Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit


#4

Yes you can do that.
Sorry for the late response. Didn’t see this message.
I’d apprechiate it if you could then post the link here.


#5

I don’t known how to use it,Can it be connected in the Ic2:cable?(I’m sorry I’m not good at English.)


#6

A new version has been released for Power Money, it is available for download here.


Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Full Changelog

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit


#7

The block will accept power from any source or cable.


#8

I can’t connect ME cable or ic2:cable,and I think it’s a good idea to add a battery slot.


#9

A new version has been released for Power Money, it is available for download here.


Version 1.3.0

+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.

Full Changelog

Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit


#10

Which version of PowerMoney are you using?


#11

A new version has been released for Power Money, it is available for download here.


Version 1.3.2

+ cdcp998: Added zh_CN.lang (This time for real).

Version 1.3.1

+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.

Full Changelog

Version 1.3.0

+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.

Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit


#12

A new version has been released for Power Money, it is available for download here.


Version 1.4.0

* Internal improvements that should significantly improve performance (Changed BigInteger to long).
* Removed all ...String methods from the CC and OC interface, since they are no longer needed.
* PowerReceiver now has a limit of 9,223,372,036,854,775,807 FE/s/player.

Full Changelog

Version 1.3.2

+ cdcp998: Added zh_CN.lang (This time for real).

Version 1.3.1

+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.

Version 1.3.0

+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.

Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit


#13

A new version has been released for Power Money, it is available for download here.


Version 1.4.1

+ No Easter Eggs added.
* Internal optimizations.

Full Changelog

Version 1.4.0

* Internal improvements that should significantly improve performance (Changed BigInteger to long).
* Removed all ...String methods from the CC and OC interface, since they are no longer needed.
* PowerReceiver now has a limit of 9,223,372,036,854,775,807 FE/s/player.

Version 1.3.2

+ cdcp998: Added zh_CN.lang (This time for real).

Version 1.3.1

+ cdcp998: Added zh_CN.lang (Didn’t work).
* Fixed some missing metadata.

Version 1.3.0

+ Added OpenComputers support.
* Fixed issues with CC and OC integration that when the energy was 0 the methods would just return an error.
* Fixed an issue where the CC and OC method calculateEarnings would only accept a string instead of a string and an integer.
* Slight improvements to CC and OC errors messages.

Version 1.2.0

+ Added a field for the energy consumption of the current block in the GUI.
+ Made that value accessible through the CC peripheral.
+ Added a method to simulate the earnings for any given energy value.
* Fixed meta files.

Version 1.1.1

* Fixed automatic release.
* Fixed several SpotBugs warnings.

Version 1.1.0

+ Added ComputerCraft support.
+ Added the PowerReceiver as an peripheral of ComputerCraft.
* Fixed Tesla support.

Version 1.0.1

+ Added Tesla support.

Version 1.0.0

+ Added PowerReceiver with GUI, textures and recipe.
+ Added energy consuming functionality to the PowerReceiver.
+ Implemented interface to Sponge so that the generated money can be assigned to the player.
+ Added basic config.

Version 0.0.0

* Initial commit


#14

Brilliant idea, thanks for developing this.


#15

You’re welcome :wink: