[RPG] šŸŗ Looty - Custom Items / Item Drop System / Grinder

:clipboard: Changelog

Version 0.5.0:

  • Compiled the first version as release candidate for Sponge version 1.8-1521-2.1-DEV-746.

Version 0.6.0:

  • Refactored the configurations to make them easier.
  • Configurations moved to /config/Looty/
  • Refactored the calculation of percentage to make it easier.
  • Bugfix: System do not drop two items anymore.
  • Names for bows added.
  • Names for axes added.
  • Helmets and names for them added.
  • Chestplates and names for them added.
  • Leggings and names for them added.
  • Boots and names for them added.

Version 0.7.0:

  • Refactored the colored lores
  • Checked Plugin for Alpha Release (Download is now available)

Version 0.8.0:

  • Fixed a display error on those item descriptions.
  • Compiled the version for SpongeForge version 1.8-1521-2.1-DEV-748.

Version 0.8.1:

  • Core API added
  • Implemented money drops for those APIā€™s
  • Mythical drops are now highlighted with a text message
  • Mythical drops are now optionally highlighted with a title

Version 0.8.2:

  • Total Economy API added
  • Status console message on server start implemented

Example - Mythical Drop:

Version 0.8.3:

  • Fixed some string length

Version 0.9.0:

  • Updated to Sponge Beta

Will this be like OtherDrops? http://dev.bukkit.org/bukkit-plugins/otherdrops/ Miss that plugin. :frowning:

For now Iā€™m waiting for the implementation of the DataProcessor RepresentedItemData on Sponge.

@p0wd3r
It will be similar. But classes / skilltrees will be on another connected Plugin.

Ok cool. Will your other plugin, RAWR, be able to grab the custom items from this one? Like if I made a mob and have it armed with some of the custom weapons n such, and have it drop items that I create with this one?

Yes - My RPG Plugins will be fully connected.

Updated to version; 0.5.0
You can find the added features and changelogs on the first post.

Cheers
KAISERslin

@KAISERslin this plugin looks great. Let me know if there is something you need implemented in Sponge.

ā€˜Mod Supportā€™

  • The admin should be able to specify which modded ItemTypes fall under Weapons. Tools, Armors etc. in a config.

ā€˜Dropchances depending on mobs / mob groupsā€™

  • The root cause will always be the mob that dropped the item(s)
1 Like

@blood

Good points and thanks for your help :smile:

Updated to version; 0.6.0
You can find the added features and changelogs on the first post.

There will be an Alpha Release tomorrow.

Cheers
KAISERslin

Updated to version; 0.7.0
You can find the added features and changelogs on the first post.

Alpha Released - Download on top

Cheers
KAISERslin

Updated to version; 0.8.0
You can find the added features and changelogs on the first post.

Cheers
KAISERslin

Iā€™ll be lurking :wink:

@Thorns_Ofire
If you need something prioritized, let me know.

1 Like

Indeed thank you good sir! Just bring IllusionCraft to newest dev build now! :slight_smile: Will be testing this plugin! :smiley:

1 Like

@blood
At the moment Iā€™m waiting for the Cause from the DestructEntityEvent.Death event, because I need the player Object.

pretty much done with that would be:

  • Core API extension
  • Totel Economey extension
  • (Optional) Title message on mythical drops
  • Text message on mythical drops

Cheers

@KAISERslin This is already done, the player isnā€™t passed in the cause. You need to use DamageSource, player can be grabbed from there.

Updated to version; 0.8.1
You can find the added features and changelogs on the first post.

Cheers
KAISERslin

Updated to version; 0.8.2
You can find the added features and changelogs on the first post.

Cheers
KAISERslin

If someone already use this plugin on his / her server, let me know via PM.
Iā€™m really interested in those!

Cheers

Updated to version; 0.8.3
You can find the added features and changelogs on the first post.

Cheers
KAISERslin