p0wd3r
September 19, 2015, 11:22pm
3
Will this be like OtherDrops? http://dev.bukkit.org/bukkit-plugins/otherdrops/ Miss that plugin.
For now Iām waiting for the implementation of the DataProcessor RepresentedItemData
on Sponge.
@p0wd3r
It will be similar. But classes / skilltrees will be on another connected Plugin.
p0wd3r
September 20, 2015, 1:49am
5
Ok cool. Will your other plugin, RAWR, be able to grab the custom items from this one? Like if I made a mob and have it armed with some of the custom weapons n such, and have it drop items that I create with this one?
Yes - My RPG Plugins will be fully connected.
Updated to version; 0.5.0
You can find the added features and changelogs on the first post.
Cheers
KAISERslin
blood
October 21, 2015, 1:11pm
9
@KAISERslin this plugin looks great. Let me know if there is something you need implemented in Sponge.
āMod Supportā
The admin should be able to specify which modded ItemTypes fall under Weapons. Tools, Armors etc. in a config.
āDropchances depending on mobs / mob groupsā
The root cause will always be the mob that dropped the item(s)
1 Like
@blood
Good points and thanks for your help
Updated to version; 0.6.0
You can find the added features and changelogs on the first post.
There will be an Alpha Release tomorrow.
Cheers
KAISERslin
Updated to version; 0.7.0
You can find the added features and changelogs on the first post.
Alpha Released - Download on top
Cheers
KAISERslin
Updated to version; 0.8.0
You can find the added features and changelogs on the first post.
Cheers
KAISERslin
@Thorns_Ofire
If you need something prioritized, let me know.
1 Like
Indeed thank you good sir! Just bring IllusionCraft to newest dev build now! Will be testing this plugin!
1 Like
@blood
At the moment Iām waiting for the Cause from the DestructEntityEvent.Death event, because I need the player Object.
pretty much done with that would be:
Core API extension
Totel Economey extension
(Optional) Title message on mythical drops
Text message on mythical drops
Cheers
blood
October 24, 2015, 1:09am
18
@KAISERslin This is already done, the player isnāt passed in the cause. You need to use DamageSource, player can be grabbed from there.
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This file has been truncated. show original
Updated to version; 0.8.1
You can find the added features and changelogs on the first post.
Cheers
KAISERslin
Updated to version; 0.8.2
You can find the added features and changelogs on the first post.
Cheers
KAISERslin
If someone already use this plugin on his / her server, let me know via PM.
Iām really interested in those!
Cheers
Updated to version; 0.8.3
You can find the added features and changelogs on the first post.
Cheers
KAISERslin