Correct, it ensures players don’t hack or alter their clients… based on what the server owner decides.
I think we have a problem due to one problem. Both of my EXAMPLES, are theoretical. I have a working packet replacement attack that I have, and am preparing a full public document for you with a fix.
So once I get the fully working PDF I’ll let you know.
Ah… ok, thanks. A lot of my posts happen while i’m at work and I sneak in a quick peek at the different forums, so at times I might miss stuff.