I installed SpongePls and set ip-forwarding to true.
using hexacord, you don’t need to have a plugin for ip-forwarding to spongeforge
If the player goes from Lobby to SpongeForge server and the player is on the same coords like on Lobby, the game crashes (in most cases), because the client see Lobby on the newly connected server. So I have to move Lobby coords outside the world border of the SpongeForge server.
can you expand with examples? do you mean that if the worldspawn for the lobby is the same as spongeforge i.e. 0,100,0 then you get this error?
i have not run into this problem myself.
Another problem is with modpack, where is a lot of mods and the connection least about 5sec. If the player moves during this 5sec, game crash on EntityPlayer.
i have not seen this problem, however i dont think i have tried to move when joining another server.
the only crash i have seen with on of my players so far was a ticking entity error on login to spongeforge, a reinstall of his modpack fixed this.