It’s from the github, if you’re looking for another version you can find them here (version I linked is for 1.10.2, which is the one you were looking for earlier): Releases · Daniel12321/NPCs · GitHub
On SpongeForge 1.10.2-2281-5.2.0-BETA-2308 and NPC 2.0.0-API5 how can you make it properly show skins on bungee servers? When I set it to a skin it just stays Steve. (Online mode)
I see NPCs use a player name to display skins. Are there any plans to locate skins either in a directory in configs or via url by chance? I would love you if that was possible…
I saw mention of using another mod’s npcs in your plugin such as Pixelmon. Is this still in development?
I just released a new version (v2.0.2). This version is aimed at fixing and improving all currently existing mechanics. After that, i will start adding more. I am still planning to add a system to add entities from other mods (such as Pixelmon) and i am also working in skin improvements. However loading skins from image files is rather difficult, and this might take a while to finish.
Do you plan on adding support for nbt tags in the conditions option? having a quest give an item required for the next quest to start would be great. Also facing and issue where if i create an npc and remove it then make another it thinks the npc i removed is still there. Doesnt show up in config file, but /npc list thinks all the npcs that were created exist, and they have overlapping ids.
Without the possibility of creating a store with the economy, these NPCs remind me more furniture.
I apologize for my english, I used google translator.
Could you think about an option to make NPCs immovable? All of my players are able to push the NPCs around, so I have to elevate them at spawn, and it looks ridiculous.
I would like to see the shop function as dtltraders plugin. Or tell me how best to implement this option. With the mods, if there is a shop on the signs, then you will have to put too many signs and they will occupy a huge space. Economy plugin I already have.
I apologize for my english, I used google translator.