[Solved] Best way to save data stored for each player?

I am assuming you are saving to a file? If so:

  1. Probably not the best idea - you might want to store the data in an object (like 2) and have a scheduled asynchronous task run every 5 or so seconds to save it to the file, and clear the object
  2. Probably not good as you said
  3. Can’t help you there, sorry… I am also interested in how you might do this. You might want to ask here
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