Spawn Chunk Behaviors

Spigot changes the behavior of the spawn chunks in such a fashion that breaks the Iron Titan’s village keepalive system. Rather than the spawn chunks being continually loaded, they are unloaded like any other chunk. Does sponge change this behavior like Spigot does?

Although I am not an expert on the matter, nor am I sure that I am correct, I would assume sponge does not change this behavior. Spigot did this to improve performance, which was their focus, whereas Sponge is not focusing on performance, at least not right now.

I think the right way would be:
Sponge gives us the opportunity to do this via plugin
But it also could be a must-have.

@blood @Aaron1011 @gabizou

To be honest, this is probably going to be best implemented as a mixin plugin, much like entity activation or bungeecord support. The basis is that if the “plugin” is disabled, is that the functionality offered by the plugin doesn’t even get applied at runtime.

I’m not wanting this functionality. In fact, I don’t want it. But if what you said is true then I have nothing to worry about.