Spawn entities at server start

Hi i try to spawn “shop keeper” entities at server start.
The problem is they dont get spawned, or despawn immediately. i cant see them.
If i spawn them with a command it works.
If i spawn them with the ClientConnectionEvent.Join it also works.

My code looks like this:

Well if I had to guess, I would recommend trying on world load, it game started or something. Have you checked if the world is actually fully loaded at that stage?

The entity doesnt spawn. If i try to get the UUID of the entity in the world, right after i spawned it, its return Empty

Again, I believe that the world had not yet loaded, therefore the entire can’t spawn… try using the SERVER_STARTED event. That event guarantees that the server is fully initialized and that all worlds are loaded.

Im already using GameStartedServerEvent if we speak of the same one.

Its solved, i had to load the chunk before spawning the Entity

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Sorry, my bad… I was running on way to little sleep, and somehow totally misread your post.