Sponge 1.10.2 API 5 Queries

I just have a few questions regarding sponge 1.10.2 API 5.0, specifically the bleeding edge builds.

Additional Server Configuration Information

 SpongeVanilla
 Minecraft: 1.10.2
 SpongeAPI: 5.0.0-SNAPSHOT-d41be56
 SpongeVanilla: 1.10.2-5.0.0-BETA-99
 Plugins (22): Minecraft, SpongeVanilla, ClickCommands, SpongeAPI, keys, PermissionsEx, WorldEdit, Nucleus, >      Total Economy, Holograms, FlexibleLogin, Blood Money, CraftBook, MCClans, Tattle, MightyLoot
 CommandSigns, Treepers, Edifice, Prism, RedProtect, SkinsRestorer

I have ran into quite a few interesting issues that I have been unable to nail down and would like to know if anyone has any information or similar experiences.

Nether generation, as of Bleeding edge build 99 the nether does not appear to generate with the new magma blocks, additionally when spawning the magma blocks in they behave identically to netherrack rather than having their intended properties. i.e. fire damage when standing directly on them.

Mob Spawning appears to be somewhat delayed, as in I will need to stand near a spawner for ~7 minutes before any mob starts to generate. I am unsure if this is due to a configuration change or there is some sort of minimum time a chunk must be loaded before hostile mobs will be loaded onto it. Could spawn being kept loaded have some sort of impact on this?

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I have a few additional ‘odd’ issues with sponge.

Currently whilst underground it appears that ambient light levels are changing based on what time it is on the entire server.
e.g. if the server is at 6000 ticks caves, mines etc will be as bright as the surface. Whilst the server is on 18000 ticks underground will be as dark as expected.

I have also seen mob loot scattered throughout caves and seen whilst in adventure mode mobs on flames underground just after spawning in.

The querk I am experiencing is it appears that mobs are spawning from bottom up, as in if you are standing in place the caves below you will fill up with mobs, once at capacity it appears that mobs will only then spawn on the surface. does anyone know if sponges spawning method (assuming vanilla MC) would spawn mobs on the lowest ground available first, or the highest?

Once again thank you for any and all information or similar instances anyone can provide.

Sponge doesn’t necessarily have a ‘spawning method’. Sponge modifies Minecraft code at runtime to add hooks so it can do things, but most of the processing is still left up to the default Minecraft server.

That may be how it is intended, however, I am currently running a straight vanilla testing server to test to see if its the minecraft version. All lighting is normal and the way it should be, as well as mob spawns. However, in this build and instance of Sponge, this seems to be a problem. Someone else has to be experiencing this issue.