Vertical Chunks

The lagg would always come for the client and most of the time for the server as well.
If a player enters an area where there are no people, both the server and the client have to load the chunks into their RAM, but if a player enters an area where there are already other people, the server already has the chunks loaded, so only the client needs to load them then.

For the client high chunks would also mean both connection lag (as the chunks need to be sent to the client) and tps lag (since the client needs to receive the chunks and process the stream to properly store the data in its RAM).

1 Like