ok @kenzierocks Could you possibly make a simple test build for me adding a thing where it is able to proccess highe ritem ids even though they might not exist im just wondering maybe that could work?
Or, or, you could use the text ID like he literally just said would work. I donāt think mods even work with numerical IDs anymore. Thereās certainly no facility to work with numerical IDs in sponge.
Whether it will be available //regen command?
Iāve got a little funny error:
I guess the //stack command tried to clone me there xD
//regen still not working.
Crash that seems to be being caused by this.
If a player times out using FlexibleLogin the server crashes, citing an exception that seems to be linked to an undefined class in WE?
Any aid would be appreciated
EDIT:
As I backtracked to try an earlier version Iām currently running:
WorldEdit Sponge 1.10.2 - 6.1.5 - Snapshot - dist.jar
Flexible Login 12.3
Sponge API: 5.1.0 Snapshot 323db46
SpongeForge 1.10.2-2171-5.1.0 Beta 1983
MinecraftForge 12.18.2.2111
But the error also occurred on:
Sponge API: 5.1.0 Snapshot 6459642
SpongeForge 1.10.2-2221-5.1.0 Beta 2142
MinecraftForge 12.18.3.2221
Whatās the benefit compared with WorldEdit Forge?
We have some issues with Sponge for MC 1.10.2 as soon as we type a command:
> //pos1
> Mar 27, 2017 3:03:55 AM com.sk89q.worldedit.util.eventbus.EventBus dispatch
SEVERE: [WorldEdit] Could not dispatch event: com.sk89q.worldedit.event.platform.CommandEvent@1d6bf2
02 to handler EventHandler{priority=NORMAL}
java.lang.reflect.InvocationTargetException
at com.sk89q.worldedit.util.eventbus.EventHandler.handleEvent(EventHandler.java:75)
at com.sk89q.worldedit.util.eventbus.EventBus.dispatch(EventBus.java:187)
at com.sk89q.worldedit.util.eventbus.EventBus.post(EventBus.java:173)
at com.sk89q.worldedit.sponge.SpongePlatform$1.process(SpongePlatform.java:131)
at org.spongepowered.api.command.dispatcher.SimpleDispatcher.process(SimpleDispatcher.java:3
36)
at org.spongepowered.common.command.SpongeCommandManager.process(SpongeCommandManager.java:2
95)
at net.minecraft.command.ServerCommandManager.func_71556_a(SourceFile:1083)
at net.minecraft.server.dedicated.DedicatedServer.func_71333_ah(DedicatedServer.java:423)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:388)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:613)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sk89q.worldedit.util.eventbus.MethodEventHandler.dispatch(MethodEventHandler.java:58)
at com.sk89q.worldedit.util.eventbus.EventHandler.handleEvent(EventHandler.java:73)
... 11 more
Caused by: java.lang.NullPointerException
at com.boydti.fawe.object.FawePlayer.wrap(FawePlayer.java:90)
at com.sk89q.worldedit.extension.platform.CommandManager.handleCommand(CommandManager.java:4
35)
... 17 more
I suspect you have more than just WorldEdit in there. Fast Async World Edit (FAWE) can introduce itās own errors, and it might be worth reporting on that thread too.
I am having trouble getting the blocks from pixelmon to work with the worldedit on my server, Can someone help me?
This is extremely vague. What have you tried, and what specifically has not worked?
oh,download so slowly but the plugin is geart.I will wait fot it until itās download be OK.
Who can give me a faster and lastest version of 1.10.2 download link?
You should try Fast Async World Edit
The latest I can find for Minecraft 1.10.2 sponge/forge
Async WorldEdit says it works on 1.10.x, though I have not tested it.
@sk89q
Iām wondering why WorldEdit is still using Item ID numbers (`navigation-wand { item=345 }" as an example) instead of the item name (āitem=minecraft:compassā)
The item identifiers are part of WorldEdit-Core, this needs to be compatible with Spigot, Sponge, and Forge. Spigot does not expose the proper item names, so therefore they canāt be supported in WorldEdit without a major rewrite.
So what youāre saying is that, to support a dead platform, modded servers must suffer through using numerical IDs that change when editing using WE?
Minecraft switched from item numbers to item names at version 1.7 according to the wiki
Block/Item IDs
Can be referred to by their names, instead of numbers in commands.
Will be the only option in the future.
Necessary for the Plugin API.
If there has been no progress to the code since then, itās time to move on to platforms that are up to date.