A new version has been released for WorldEdit, it is available for download here.
7.3.5
- Fix queryRel not behaving correctly in //deform and the deform brush
- Shutdown the executor service on disable, to prevent waiting on async tasks before shutting down
- Remove legacy code for pre-1.16 //drawsel handling
A new version has been released for WorldEdit, it is available for download here.
7.3.6
- Revert “Shutdown the executor service on disable, to prevent waiting on async tasks before shutting down” due to it causing issues in some situations
A new version has been released for WorldEdit, it is available for download here.
7.3.7
- Fixed handling of some time-related commands in the snapshot system
- Fixed some situations where rotated pastes can behave oddly with the update side effect disabled
- Fixed an error that can occur when generating completions starting with a
"
- Fixed Sponge v3 schematics lacking the
BlockEntities not loading
- Fixed the
//curve and //line commands not accepting decimal values for thickness
- Fixed WorldEdit not using typical error handling systems when an error is thrown during post-edit
- Fixed NBT parsing for certain legacy schematics with non-standard string formatting
- Improved performance of the side effect system, and fixed some API inconsistencies
- Re-enabled the buffering system, due to some systems depending on it in certain situations
- [Sponge] Added
-y value support that was missing in some situations
1 Like
A new version has been released for WorldEdit, it is available for download here.
7.3.8:
- There are no changes in this build, it exists purely to keep the versions consistent due to a Bukkit-only bugfix release
A new version has been released for WorldEdit, it is available for download here.
7.3.9 beta 1
A new version has been released for WorldEdit, it is available for download here.
7.3.9
- Added support for 1.21.3
- Fixed tools not behaving correctly when mods embed worlds in worlds
A new version has been released for WorldEdit, it is available for download here.
7.3.10
- Added support for 1.21.4
- Improved a few translation lines relating to URLs and newlines
- Fixed issues relating to block entities in generated features and structures
- Added support for pale oak tree variants in the tree commands
A new version has been released for WorldEdit, it is available for download here.
7.3.11
- Added //mirror as an alias for //flip
- Fixed an issue where tree generation can get incorrect world state, impacting generation
- Fixed masks for biome operations only applying to //setbiome
- Fixed some bugs in the snapshot system
- Fixed CUI packets being sent to clients unnecessarily
- Fixed cone generation with negative heights
- Fixed world height off-by-one discrepancy since change in Minecraft 1.21.3
- Fixed cases where the task executor would not be shut down correctly
1 Like
A new version has been released for WorldEdit, it is available for download here.
7.3.12 Beta 2
- Update underlying text library to improve 1.21.5 compatibility
- Fixed non-persistent entities pasting in an invalid state
- [Sponge] Added support for 1.21.5
7.3.12 Beta 1
- Added support for 1.21.5
- Added ability to copy the block state string from the info tool output
- Minor optimisation to memory usage of clipboards
A new version has been released for WorldEdit, it is available for download here.
Changes since 7.3.12 Beta 2
- Add support for the new block_pos NBT properties on block-aligned entities
Changes in 7.3.12
- Added support for 1.21.5
- Added ability to copy the block state string from the info tool output
- Minor optimisation to memory usage of clipboards
- Update underlying text library to improve 1.21.5 compatibility
- Fixed non-persistent entities pasting in an invalid state
- Add support for the new block_pos NBT properties on block-aligned entities
A new version has been released for WorldEdit, it is available for download here.
7.3.14
- Fixed an issue where mixed NBT lists could cause errors when set to the world
A new version has been released for WorldEdit, it is available for download here.
7.3.15 Beta 1
A new version has been released for WorldEdit, it is available for download here.
Changes in 7.3.15
A new version has been released for WorldEdit, it is available for download here.
7.3.17 Beta 1
- Added support for 1.21.9
- Improved rotation of crafter blocks
- Improved rotation of rail blocks
- Improved rotation of item frames
- Fixed convex shapes behaving incorrectly when three points in a straight line are selected
- Fixed a case where other mods/plugins can make errors less useful
- Fixed errors caused by unloaded worlds being used as //world overrides
A new version has been released for WorldEdit, it is available for download here.
7.3.17
- Added support for 1.21.9 & 1.21.10
- Improved rotation of crafter blocks
- Improved rotation of rail blocks
- Improved rotation of item frames
- Fixed convex shapes behaving incorrectly when three points in a straight line are selected
- Fixed a case where other mods/plugins can make errors less useful
- Fixed errors caused by unloaded worlds being used as //world overrides
A new version has been released for WorldEdit, it is available for download here.
Changes in 7.4.0 Beta 1
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
A new version has been released for WorldEdit, it is available for download here.
7.3.18 Beta 1
- Added support for 1.21.11
- Improved rotation of special rail blocks (activator, detector, powered, etc)
A new version has been released for WorldEdit, it is available for download here.
7.3.18
- Added support for 1.21.11
- Improved rotation of special rail blocks (activator, detector, powered, etc)
A new version has been released for WorldEdit, it is available for download here.
Changes in 7.4.0 Beta 2
- Added support for MC 1.21.11
- Added a //revolve command to paste a rotated copy of a selection around an axis
Overall changes in 7.4.0
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
A new version has been released for WorldEdit, it is available for download here.
Changes in 7.4.0 Beta 3
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Improved reliability of tree generation systems, to attempt to partially mimic old functionality
- Fixed an issue where the revolve command can be off centre in some situations
- Tweaked block property system to reduce memory usage and improve performance during startup
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions
Overall changes in 7.4.0
- For a more in-depth look at the new features, check out this article
- Added a -c option to //regen to output to clipboard
- Added #clipboard mask, to mask against blocks that match the clipboard
- Added a #fullcube mask that matches all blocks that fill an entire cube
- Enables the new experimental snapshot mode by default for new setups
- Added command completions for available schematic files to schematic commands
- Added a //registry command to search available registries
- Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
- Added an -m flag to the //distr command to mask included blocks
- Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
- Added the ability to use any other pattern in the type applying pattern
- Added the ability to source from the clipboard via //deform
- Added an extend selection mode for polygon selections
- Added a //revolve command to paste a rotated copy of a selection around an axis
- Added a //replacebiome command to replace biomes in a selection by a given mask
- Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
- Fixed block limits not applying to the //update command
- Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
- Deprecate some remnants of the fast mode system that are superseded by the side effect system
- Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
- Fixed the hand, offhand, and pos1 patterns not showing in suggestions