WorldEdit - WorldEdit is an easy-to-use in-game world editor for Minecraft

A new version has been released for WorldEdit, it is available for download here.


7.3.5

  • Fix queryRel not behaving correctly in //deform and the deform brush
  • Shutdown the executor service on disable, to prevent waiting on async tasks before shutting down
  • Remove legacy code for pre-1.16 //drawsel handling

A new version has been released for WorldEdit, it is available for download here.


7.3.6

  • Revert “Shutdown the executor service on disable, to prevent waiting on async tasks before shutting down” due to it causing issues in some situations

A new version has been released for WorldEdit, it is available for download here.


7.3.7

  • Fixed handling of some time-related commands in the snapshot system
  • Fixed some situations where rotated pastes can behave oddly with the update side effect disabled
  • Fixed an error that can occur when generating completions starting with a "
  • Fixed Sponge v3 schematics lacking the BlockEntities not loading
  • Fixed the //curve and //line commands not accepting decimal values for thickness
  • Fixed WorldEdit not using typical error handling systems when an error is thrown during post-edit
  • Fixed NBT parsing for certain legacy schematics with non-standard string formatting
  • Improved performance of the side effect system, and fixed some API inconsistencies
  • Re-enabled the buffering system, due to some systems depending on it in certain situations
  • [Sponge] Added -y value support that was missing in some situations
1 Like

A new version has been released for WorldEdit, it is available for download here.


7.3.8:

  • There are no changes in this build, it exists purely to keep the versions consistent due to a Bukkit-only bugfix release

A new version has been released for WorldEdit, it is available for download here.


7.3.9 beta 1

  • Added support for 1.21.3

A new version has been released for WorldEdit, it is available for download here.


7.3.9

  • Added support for 1.21.3
  • Fixed tools not behaving correctly when mods embed worlds in worlds

A new version has been released for WorldEdit, it is available for download here.


7.3.10

  • Added support for 1.21.4
  • Improved a few translation lines relating to URLs and newlines
  • Fixed issues relating to block entities in generated features and structures
  • Added support for pale oak tree variants in the tree commands

A new version has been released for WorldEdit, it is available for download here.


7.3.11

  • Added //mirror as an alias for //flip
  • Fixed an issue where tree generation can get incorrect world state, impacting generation
  • Fixed masks for biome operations only applying to //setbiome
  • Fixed some bugs in the snapshot system
  • Fixed CUI packets being sent to clients unnecessarily
  • Fixed cone generation with negative heights
  • Fixed world height off-by-one discrepancy since change in Minecraft 1.21.3
  • Fixed cases where the task executor would not be shut down correctly
1 Like

A new version has been released for WorldEdit, it is available for download here.


7.3.12 Beta 2

  • Update underlying text library to improve 1.21.5 compatibility
  • Fixed non-persistent entities pasting in an invalid state
  • [Sponge] Added support for 1.21.5

7.3.12 Beta 1

  • Added support for 1.21.5
  • Added ability to copy the block state string from the info tool output
  • Minor optimisation to memory usage of clipboards

A new version has been released for WorldEdit, it is available for download here.


Changes since 7.3.12 Beta 2

  • Add support for the new block_pos NBT properties on block-aligned entities

Changes in 7.3.12

  • Added support for 1.21.5
  • Added ability to copy the block state string from the info tool output
  • Minor optimisation to memory usage of clipboards
  • Update underlying text library to improve 1.21.5 compatibility
  • Fixed non-persistent entities pasting in an invalid state
  • Add support for the new block_pos NBT properties on block-aligned entities

A new version has been released for WorldEdit, it is available for download here.


7.3.14

  • Fixed an issue where mixed NBT lists could cause errors when set to the world

A new version has been released for WorldEdit, it is available for download here.


7.3.15 Beta 1

  • Added support for 1.21.6

A new version has been released for WorldEdit, it is available for download here.


Changes in 7.3.15

  • Added support for 1.21.7

A new version has been released for WorldEdit, it is available for download here.


7.3.17 Beta 1

  • Added support for 1.21.9
  • Improved rotation of crafter blocks
  • Improved rotation of rail blocks
  • Improved rotation of item frames
  • Fixed convex shapes behaving incorrectly when three points in a straight line are selected
  • Fixed a case where other mods/plugins can make errors less useful
  • Fixed errors caused by unloaded worlds being used as //world overrides

A new version has been released for WorldEdit, it is available for download here.


7.3.17

  • Added support for 1.21.9 & 1.21.10
  • Improved rotation of crafter blocks
  • Improved rotation of rail blocks
  • Improved rotation of item frames
  • Fixed convex shapes behaving incorrectly when three points in a straight line are selected
  • Fixed a case where other mods/plugins can make errors less useful
  • Fixed errors caused by unloaded worlds being used as //world overrides

A new version has been released for WorldEdit, it is available for download here.


Changes in 7.4.0 Beta 1

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading

A new version has been released for WorldEdit, it is available for download here.


7.3.18 Beta 1

  • Added support for 1.21.11
  • Improved rotation of special rail blocks (activator, detector, powered, etc)

A new version has been released for WorldEdit, it is available for download here.


7.3.18

  • Added support for 1.21.11
  • Improved rotation of special rail blocks (activator, detector, powered, etc)

A new version has been released for WorldEdit, it is available for download here.


Changes in 7.4.0 Beta 2

  • Added support for MC 1.21.11
  • Added a //revolve command to paste a rotated copy of a selection around an axis

Overall changes in 7.4.0

  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading

A new version has been released for WorldEdit, it is available for download here.


Changes in 7.4.0 Beta 3

  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Improved reliability of tree generation systems, to attempt to partially mimic old functionality
  • Fixed an issue where the revolve command can be off centre in some situations
  • Tweaked block property system to reduce memory usage and improve performance during startup
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions

Overall changes in 7.4.0

  • For a more in-depth look at the new features, check out this article
  • Added a -c option to //regen to output to clipboard
  • Added #clipboard mask, to mask against blocks that match the clipboard
  • Added a #fullcube mask that matches all blocks that fill an entire cube
  • Enables the new experimental snapshot mode by default for new setups
  • Added command completions for available schematic files to schematic commands
  • Added a //registry command to search available registries
  • Added an adjacency mask (~) to mask blocks that are adjacent to other blocks
  • Added an -m flag to the //distr command to mask included blocks
  • Added an API to override the copy region in PasteBuilder, to make it easier to paste a subset of a clipboard
  • Added the ability to use any other pattern in the type applying pattern
  • Added the ability to source from the clipboard via //deform
  • Added an extend selection mode for polygon selections
  • Added a //revolve command to paste a rotated copy of a selection around an axis
  • Added a //replacebiome command to replace biomes in a selection by a given mask
  • Reworked tree and forest generation commands to use a new tree-specific registry to improve reliability and mod support
  • Fixed block limits not applying to the //update command
  • Deprecate bundled item data, bundled block data, World#playEffect, legacy tree systems, and more for removal in WE 8
  • Deprecate some remnants of the fast mode system that are superseded by the side effect system
  • Reworked the way WorldEdit CLI pulls in versioned data, allowing dynamic data loading
  • Fixed the hand, offhand, and pos1 patterns not showing in suggestions