1.10 Pre-Release1

Mojang will push the next Version 1.10 shortly. Maybe before Sponge the first 1.9 beta becomes released. :slight_smile:
https://mojang.com/2016/06/minecraft-110-pre-release-1/

@Seema

SpongeVanilla for 1.9.4 has been available for a while now. We’ve taken the opportunity with this version to push many API breakages and changes. That doesn’t stop a plugin from using API 5, its just we’re taking our time.

With that said, we’re starting to mobilize completely to 1.9.4 and putting 1.8.9 on the back burner since we’ve got things working quite well now :).

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I known SpongeVanilla has some 1.9.4 Bleedings. But no Beta or Release builds for productive Server. That was what i mean. :wink:

I wonder why Mojang has no 1.9 MCP on http://www.modcoderpack.com/ released now. (only a build on twitter)

SpongeForge isn’t however. And nobody sane would use a bleeding build for anything other than testing. Especially with commit messages like Prevent Client bootstrap from replacing System.out and System.err .

SpongeForge is…

Oh, didn’t see those yet (They were literally released today :stuck_out_tongue:)

Yup. I just happen to catch it in a post by gabizou earlier today. No official announcement though.

Erm, if you don’t understand the commit messages I’d recommend not using them as a point of evaluation of “Should I use bleeding or not”.

I’ll give you a hint, that has literally NOTHING to do with an admin using SpongeVanilla; its a dev tool we have to run a JVM-bound client instance so that we can debug SV in SinglePlayer…

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You realize that that was only for development environments when developing SpongeVanilla in IDE, right? Not really anything that affects production servers the slightest. That being said, @Deamon can attest to the near stability that is SpongeVanilla for 1.9.4 :wink:

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Yeah we just ran sponge for an expo area at TheGameCon. We ran 73 rounds x 24 players per round through and didn’t hit a single impacting bug. So SpongeVanilla is definitely stable for various uses, and even the super minor issues we encountered were fixed by the next day if not within hours.

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Oh my bad, I misread client as server. Regardless, why are they marked as bleeding if they’re relatively stable? Feels like they should get promoted to beta if that’s the case.

Bleeding means that the API had breaking changes - currently released plugins may not work with it.

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I don’t know how breaking the changes are, but as the point of Sponge is to run plugins, the usability of such builds is questionable (I’ve seen few plugins updated for the 5.x.x API).

Also, what are the API changes compared to? Sponge compiled with the 5.x.x API will always be breaking compared to the 4.x.x API, so when do builds using API 5.x.x become beta/release?

…And 1.10 is now released… Seems to be a relatively small update :open_mouth:…

But remember: Never ask mod developers for ETAs.

They usually become beta/release when we merge bleeding into master. At that point, 1.8.9 will go into a separate branch for maintenance and bug fixes, while master receives updates, feature implementations, and the sorts.