1.9 Wishlist

  1. That contextual data be able to send the client different durability values then the true item values.

This enables many many different item / armor? textures to be used for items, only problem is then communicating the durability to the player.

  1. elaborate boss bar API.

  2. that the cooldown on enderpearls is somehow generic enough to be used on all items.

Vanilla uses it on Shields (the axe’s shield disarm attack). I think that improves our chances.

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Something I would like to see: Data Change Events

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YESSSSSSS :heart_eyes:

Me too! I suggested it last year.

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