[API 6.x/7.x] FoxGuard - The flexible world protection solution

??? what do you mean… made passive?

/foxguard md h handler2 passive allow

That makes it so that events without a player cause are always resolved to allow.

I’m not entirely sure what you’re trying to accomplish here.

Bad English! Sorry! Priorities work independently from the passivity? Like no.
handler1: passive, priority 0, player-damage false
handler2: priority 2, player-damage true <-- other players can’t do damage
handler2: passive, priority 2, player-damage true <-- other players can cause damage
priority 2 does not work without passive
This is a error?

This is not enough information for me to figure out what is going on.

Send me a screenshot of the /fg detail info for both handlers.

HEY EVERYONE I’M FINALLY WRITING UPDATED FLAG DOCUMENTATION!!!

IF YOU WANT TO LOOK AT IT HERE IT IS:

Edit: I should mention i’m still writing it, so it’s not done yet.

2 Likes

Good news!!!

Can you add “sell” and maybe “rent” with sign soon please ?

like simpleregionmarket in bukkit

way beyond the scope of foxguard at the moment. sorry…

1 Like

Is the permission handler working in the latest version?

/fg create handler perm permission gives this error:

The type “permission” is invalid!

Is there any way that I can add a user to a region or handler that will allow them to bypass the no building/breaking flags? Want to be able to add admins to my spawn region.

@lasercar no, I need to completely rewrite the handler.

@sheogorath Yes there is. So if you’re using the basic handler, you can use a separate group (Such as the owners group) and give the group access. Since the group will be above the default group, it will override the default group. Then you add yourself to that group, and you’re done.

Alternatively you can make a handler with a higher priority, and configure it differently, but this is less efficient for what you would need i think.

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Request. Please support translation into other languages. For example in the plugin Nucleus.

Hello, I wanted to know if it was possible to disable explosions due to tnt ? ( i don’t want it breaks the polis of my player)

Flag explosion. I guess.

I tried with the flag explosion alone or with break and others but it does not work.

explosions are broke. Working on fix.

Ok thanks :slight_smile:

Is there any blacklist support or a plan to add blacklist support? If not are there any plugins you recommend that can provide this functionality?

What’s a blacklist?