Looking to get some help in this: I tried teleporting to the Nether world, determined by the DIM-1 in multiworld, but it gave me this as it crashed the server. http://pastebin.com/54129K5r Is there anyone who might know?
I’ve installed redprotect (another plugin here) and its world border is fantastic.
/worldborder center (you can set this at spawn)
/worldborder set (block amount in each direction)
/worldborder damage - and you can set how much damage they take when they are outside of the border. So if they throw a pokemon out and ride it - the border automatically kills them. its nice.
Will definetly try then, for now I’ve set different admin commands to run through console after restart
I’m trying to set a command block which teleports people from one world to another using /tpworld, without giving normal players access to that command, and warping them to a specific location in the next world. Each command block is going to put them in a different location. The decision of where to put them is all fine and working, but as it stands I have to sleep the thread estimating how long it will take them to swap world, then teleport them to the specific location, which obviously isn’t ideal. Is there any way to make the tpworld command itself warp them to a specific location in the new world?
Additionally, tpworld seems to demand that the command sender be an instance of EntityPlayerMP. Try as I might to workaround this (I tried creating my own extension of EntityPlayerMP that always returned true for canCommandSenderUseCommand) there doesn’t seem to be a way to do it. Not entirely sure why tpworld needs to be run by a player, but it’s a bit devastating for my plans
EDIT: I fixed the problem ^^ After having a look at the code, I discovered that the only possibility was how I was sending the player into the command, since getOne(“player”) wasn’t catching it in the WorldsBase code. Sending in @p remedied that. Though, being able to send the people to a specific position would be nice, I’ve managed to do this through more rudimentary means so I’m not terribly fussed about it
/slap and /rocket seem not work…
Same issue as you, player teleported to nether and crashed server.
I had to delete the world from the files… I have not yet attempted to generate a new one. Would you care to try with spongeforge 1212?
Does links in chat work for anyone? I really need to get to figure this out.
same for me ! nether crash with same log^^
I did, but I had to revert back to 1207 because for some reason it gives a no permission for users to use /home and /warp in 1212.
That… I have not tested it. Maybe in 1210 then.
UPDATE: Those commands worked for me fine - maybe its a permission issue? If PEX, update it?
They work for me fine. Is there a specific one not working?
I have latest version of PEX not sure why, did having the latest Sponge fix the nether crashing?
Not really no. But everything seems to be fine, except for the nether.
Did you setup any way to prevent people from going to the nether to stop players from crashing the server?
I deleted the world. But you can always use /world delete [name]. It wont actually delete it, but disable it from being used by the plugin until you load it with /world load [name]
I’ll check it out
I’ll double check this.
Seems like a Sponge bug, go ahead and open up an issue on SpongeCommon if there is not already one.
Sponge is working on a Localization API, I am waiting on that before doing anything with it.