Doing it now will update in a second
The Pixelmon issue is still not working in the SafeZone.
Disband and delete work fine on Polis v2.5b
Is the delete bug fixed?
@HassanS6000
Delete bug is fixed,
Killing usables is not.
Urgha⌠this is using /smite
?
The issue we are experiencing is when we attempt to battle pixelmon mobs.
Their health lowers to â0â but they remain alive and the battle never ends.
It seems that with usables you have successfully given us the ability to interact with mobs added,
however, they still seem to have invincibility within the region.
It is weird⌠I am double checking it now.
EDIT: @Ren @Txk I am using /smite
with a normal chicken in SafeZone, with minecraft:chicken
added as usable. It is working completely fine, I am able to kill it. When it is not, the chicken is invincible. Also, since your players can actually fight Pixelmon and they take damage (all the way up to 0hp) I am quite confused as to the problem. If it wasnât working, it wouldnât allow the Pixelmon health to even drop.
Are you going on a alt account and killing the chicken with no perms to edit the SafeZone?
I am using my own account which has no permission except to /smite
The Mod says they take damage when in battle but when someone is outside of the battle watching them, you can see the pixelmons health bar to remain the same
To clear this, players in a battle can still take damage and interact with the Pixelmon, even though the HP of the latter is at 0. Furthermore, no, players canât harm chicken, cows and so on with weapons in safezones.
Just to solve this one in for all can we have an option in the config that we can toggle that animals/entities can be damaged in SafeZone and a separate one for Player Claims?
Thatâs because no entities can be left clicked by players who are not in bypass mode. Iâll fix this soon.
Ah this makes more sense, Iâll find a fix by doing some new tests later today
Players canât do /polis unclaim and neither can I. /polis adminunclaim works but nothing else.
You didnât give them permission thenâŚ?
Right, I donât know I couldnât use it for about a week even with all perms.
Iâm on Polis v2.1, using an API3.0.1 sponge build, and I am wondering if anyone else has an issue with a polis growing to over 15 people and causing tick lag whenever a member of that town is online?
@HassanS6000
Polis is hooking into total economy, but something is causing issues;
upon using /baltop:
string: âQTâ was a Polis claim when Polis was installed.
^ Those are how the Polis claims wrote in the T.Econ âaccountsâ file.
Itâs Total Economyâs fault, it should not be trying to parse VirtualAccounts
identifiers as UUID
s, which is causing issues - and it probably shouldnât even be included in /baltop