[Economy] Total Economy v1.7.1

I am currently in the process of writing a wiki over on Total Economy’s GitHub page that is going over the configuration files and doing stuff such as creating new jobs. The commands are listed above with explanations. The problem with checking if a player is not doing anything relating to their job is that I would have to have a timer for each player, which would most likely slow everything down and that is not something that I want to happen. The start balance is the same for everyone and currently I have no plans to make it dependent on a player’s group. Another user, who is using Total Economy’s API, is making an addon plugin called PayDay which utilizes PEX in order to pay out salaries depending on groups, maybe they would be interested in implementing the different starting balance per group idea in their plugin.