Factions: How to add modded blocks?

How do I add blocks from mods to factions “materialsContainer” config?

Do I use numeric IDs? Do I write: Mod:Block?

In sponge it is difficult to gain the number id of a block, therefore it is most likely the text ID.

The text id in what form?

Like, let’s say image

We have this. Should the mod’s name prefix be supplied too?

Why are all the IDs in the faction config in caps?

Could you send the factions protection download link? Can not find it.

I meant the following as Named ID:

arsmagic2:manapotionbundle

Sponge will automaticly change offical ids to lowercase as this is what the mods should be registering.

I meant this plugin:
https://www.spigotmc.org/resources/factions.1900/

Thats a spigot plugin, that does not run on Sponge.

ah, I see. I thought to move my Thermos 1.7.10 server over to Sponge, but I guess not anytime soon. This thread can be closed then I guess.

There are faction alternatives for Sponge such as “Niebek / Eagle Factions

Just so your aware, Bukkit plugins can not interact with modded items properly unless the emulation of Materials list has been completely changed. In the case of Thermos, it doesnt modify the Materials list at all so you wont be able to interact with forge mods from Bukkit plugins.

Also

there are emulation attempts for Bukkit plugins to run on Sponge. While none are currently active, based upon you using Thermos im guessing you dont care about that.

PoreRT: GitHub - Maxqia/PoreRT: [Abandoned] Run Bukkit plugins on Sponge natively! (Batteries now included)
Original Pore: **Discontinued** Pore - A Bukkit-Sponge Bridge

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