I’m working on a few basic forge mods to add functionality to a server.
I’m pretty new to this, but I can’t seem to figure out why the forge eventbus isn’t firing EntityInteractEvent, only while spongeforge is present.
Changing the priority on subscribe event or setting receivecancelled to true is not working either.
Could someone explain to me why this is the case? I’ve done things with PlayerInteractEvent just fine before.
Versions:
spongeforge-1.8.9-1890-4.2.0-BETA-1431
forge-1.8.9-11.15.1.1902-1.8.9