Refering to the things you sent me that refer to the potential spawning locations. What i mean is be able to set a point in game where that radius goes out. Right now that point is the origin of the game the 0,x,0 to what ever the max and min. But what if i wanted to make the potential spawn radius around a different predetermined point?
Also what i mean for care package drops is that multiple chests spawn instead of one? And you can make that toggleable
Currently, the area in which the loot may spawn is a rectangle, represented by the min/max x/y/z. Youād like to be able to have circular (cylindrical to be more precise) area type ?
That issue is not due to MightyLoot. As you can see here
at com.helion3.safeguard.listeners.InteractBlockListener.onOpenInventory(InteractBlockListener.java:60) [InteractBlockListener.class:1.0.0-beta+unknown-b0.git-unknown]
Thanks for your interest in MightyLoot. The project is still active even though I didnāt commit very much to the depo recently. In fact, the plugin can be considered āfinishedā as all the major features have been implemented. There is still some little work to do though (adding minor features such as in-game config editing).
Iāll also update the plugin for SpongeAPI v5 when itāll be a little more stable.
Oh, alright great. I had some second thoughts putting it into my server due to it not having been updated as of recently, but it itās finished then I will definitely have to try it out. Thanks for the quick response.
Donāt hesitate to give any feedback on the plugin once youāve tested it out. Also I must admit that the default config gives quite generous loots, youāll maybe have to reduce the quantity.
The only issue the plugin has is the fact that config can only be reloaded with a server restart
IMHO requiring mightyloot.command is a mistake. Most people if they are using PEX or similar wonāt understand this also grants all permissions related to the plugin.
I also think this is not intuitive. It is so because I use the high level command api, and gave the permission mightyloot.command to the top level command. Iāll see if thereās another way to do it.
The appearance area is currently only rectangular. You can edit that in the config.
If chests donāt disappear, thatās an issue. Iāll look further into this. [EDIT] The plugin uses the setblock command to destroy the chest because the sponge way made the content stay on the ground. So chests are supposed to disapear.
The random spawn algorithm is here. It chooses a spot absolutely randomly and check if chest can spawn there, until it finds a good one. I donāt see any possible improvements.