GriefPrevention Official Thread [1.10/1.11/1.12] TOWN/WECUI Support

Let me clarify - the rule is two minutes between consecutive log INs. If the player can maintain a connection for at least two minutes, then he will never run into this problem. If a player’s connection is so sketchy that this is a problem for him, I’d argue that he’s not having any fun anyway, since he’s losing his connection more than once per two minutes.

The only case where I’ve seen legit players encounter this is after a login, they suddenly realize they forgot to swap texture packs, and log right back out. Since swapping packs takes less than 2 mins, they hit this message and have to wait.

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I figured that’s how it’d work, and true enough XD Although I have some users that try anyways. Especially if they’re trying to use MCChat or a mobile platform (some of my moderators may do that as well to keep an eye on chat). I don’t really recall, but is there an option for this 2 minute limit? I think personally I’d drop it to a few seconds if it’s configurable. Maybe an option for hiding the messages as well I’d keep about 1-2 minutes.

Nice that you can change resource packs in game now as well XD

It’s in the config file. I think soon I will change it to seconds, and default to 60. I think a few seconds isn’t enough - a botter could just leave his bots active and if he has enough, then every few seconds there would be a splash of logins. That might be enough to interrupt normal chat to the point of player complaints.

Well, guess they’ll complain either way, honestly. It seems without treating different and same username connection attempts separately, there’s ins’t a value for the cooldown I’d be entirely satisfied with. I guess seconds would be better though, if it seems at some point letting users login freely is more worth it given that DoS attacks are fairly rare on my server.

Or I suppose I could just add something to my plugin if I’m too bothered by it XD

They’re treated separately. All log-ins by frequency is a factor, just not configurable because I think it’s a complicated number to figure out, and giving server owners the option to change it will just result in feet full of bullets. Same-player log-ins is configurable (currently in minutes).

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@BigScary What do you think about:

Correct me if I’m wrong - what I understand from this is that you want to be able to switch protection plugins without having to recreate cuboids?

On the surface it sounds like a good idea, but I don’t think there’s very much commonality amongst the plugins. For example, GP recognizes five roles - owner, manager, build trust, container trust, access trust. Suppose someone was using GP and it was backed by this API, then tried to switch to another protection plugin - unless that other plugin also recognizes the same five roles, much would be lost in the transition, even when both plugins use the API.

I can also see how it would be attractive for developers of new plugins, so they could skip the effort of defining cuboids and persisting them across server boots. But convincing owners of the more popular protection plugins to take on a new dependency and update their code just to make it easier for their users to stop using their plugin is a very difficult sell.

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I agree, make things difficult unless that API could be able to translate the info to other plugins.

Hey everybody, the UUID migration work seems to have landed, and lately I’ve been doing lots of work to improve performance both during play time and during boot. If you’re running a server with GP and you haven’t updated within the last couple of weeks, now is a great time to come grab a new build and get all the goodness.

Also, if any of you are running Spigot, timings reports are solid gold to me right now while I’m working on performance!

http://dev.bukkit.org/bukkit-plugins/grief-prevention/

:smile:

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Had an idea last night. I doubt it’s worth the performance hit if there’d be much of one, but one of my mods was telling me she accidentally mined through someone’s claim (the stone under it, but it was still claimed) unknowingly because she was ignoring claims. It brought up the idea that it may be nice to have timely warnings if it looks like a user is mining and is going through someone’s claim (at least if /ic is enabled), maybe just if the user breaks blocks at all in a claim they don’t have permission to otherwise.

Also, do you know if the UUID conversions that BC’s version converted would be compatible with these new versions? I doubt I still have a pre-UUID-conversion set of files sitting around, and they’d be considerably out-dated by now I’d guess.

I guess I could put a timer on it, have it revert back to respecting claims mode after 10 minutes?

The current versions are back compat with those beta builds BC released. He didn’t actually do any UUID conversion work - he just replaced claim IDs with what looked like UUID’s. It had nothing to do with actual player UUID’s.

I am SO happy to see GriefPrevention is moving forward - it’s the foundation for anti-grief and the peace keeper for my server.

I absolutely love the plugin and recommend it to everyone! If you’re switching to Sponge, then the smartest thing for me to do is prepare for the move as well. I see a bright future ahead for Minecraft and those who adopt to the changes using Sponge. Exciting times ahead!

The timer may be nice, maybe more annoying for some servers. Couldn’t say XD Would it not be better to have a warning message, similar to building outside claims, but rather for building in claims that aren’t yours (or trusted in)? I suspect this may conflict a bit with the way it’s setup currently though.

And I’m running your most recent GP version. Looks like it worked fine, short of two claims that were converted to admin, which I could just transfer back easily enough. On the note of admin claims, I quite liked the way BC had visualized them with emerald blocks instead, was a nice visual delimiter from normal claims, would be nice to see that re-implemented.

@GeekyServers I hafta agree, although a warning, mods may see that as an advertisement, which was recently prohibited in the new rules, afaik.

Also, I’m using the most recent build, the gold shovel doesn’t really seem to do anything when right clicking quartz blocks. I think this is something that was fixed in BCs version, but I guess that was reverted. I’m assuming there’s going to be a few blocks that the shovel won’t work on.

You liked it better that way? Hm - I thought the green blocks blended too well with grass and trees.

Well, might depend on the texture pack. Anything other than what is used for the default/sub/error visuals would be nice I should say. Maybe lapis blocks. If you keep glowstone as the corner, then even emerald isn’t so bad. Guess some other people’s inputs would be nice on that bit.

It can be whatever just not the default claim block.

Cool, I’ll look at maybe colored wool as an option. I’ll do something soon to differentiate admin claims in visualizations.

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@Nentify alright, I made it go faster.

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This is done, now. Jackolanterns for administrative claims. Extra glow! =D

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