So I’m used to the forge system where you use an bus in order to register all the classes that you need but with sponge I couldn’t really find anything. What I’m trying to register now is a class that will modify the world’s terrain but I can’t really figure out how to do this with sponge. This is the class I’d like to register:
public class ModifyTerrain implements WorldGeneratorModifier
{
@Override
public String getId() {
return “overflown:beginner”;
}
@Override
public String getName() {
return "beginner world generation";
}
@Override
public void modifyWorldGenerator(WorldProperties world, DataContainer settings, WorldGenerator worldGenerator) {
BiomeGenerationSettings desertSettings = worldGenerator.getBiomeSettings(BiomeTypes.DESERT);
for(Cactus populator : desertSettings.getPopulators(Cactus.class))
{
populator.setHeight(12);
}
Pumpkin pumpkinPopulator = Pumpkin.builder().perChunk(12).build();
worldGenerator.getPopulators().add(pumpkinPopulator);
}
}