I am only a noob in the sponge world but I have been messing around with forge mods / minecraft for a very long time. Recently I made my own server for a few friends that included ICBM Classic running on 1.12.2. The problem is I get an async entity warning from the Sponge server that says that the entity will be captured by sponge.
The problem can be reproduced like this :
- Place a missile launcher with controller etc.
- Input coordinates
- See a nuclear missile spaz out
The missile will get stuck high up mid air in a loop of going forwards and backwards. If you go creative and follow it, it does continue. The server does not display any warnings at this point (no lost ticks etc.)
Now I have tried this on the server with sponge disabled all together and it works fine, so the issue is definitely with sponge and the way it handles entities spawned in by mods but I am not certain that async capture is an issue.
After disabling async entity capture all together, the missile just dissapears when it launches and nothing happens.