This post is simply a copy-paste of my two main posts from the Project Worlds thread. TrenTech was unable to identify why my issue occurs. I’m hoping someone, anyone, here might know something.
I imported a singleplayer FTB Infinity Lite 1.10 world into my server (which is infinity lite 1.10 also) via project worlds. It was successful. I then /w tp into the world and many modded items were incorrect items. (I’m guessing this is called block id changed). then i went to main world and blocks changed there too. then i went back to the import world and everything looked great. went back to the main world and things were still bad, plus gotten worse. pic: Imgur: The magic of the Internet
odd thing is after i DC’d and recon and went between worlds more, that base went back to semi-normal. but some other places were still broken. its the main world that is really messed up and the imported single player world that looks fine, unlike at first. removing PJP, PJW, and PJI did not repair the world on the next load.
Edit: I’m actually wondering if its because of the way I imported the world? I stuck the world into the world folder, then started server and went in game and typed: “/world import gameworld minecraft:overworld overworld”
Is the world corruption because I put the wrong arguments? the world was originally from single player, and was generated as BIOMESOP type. so 1.) did I put the wrong arguments, and 2.) could it have caused the world corruptions?
Post 2:
I’ve been trying to make this work for like 5 days now. I’m about to cave in and just buy a second server to host the second world. Really don’t want to. No matter what I’ve done, the Main overworld corrupts every time i imported my gameworld, while the gameworld seems fine.
so i took down my server and world, and installed ALL fresh files straight from https://www.feed-the-beast.com/projects/ftb-infinity-lite-1-10/files/2376711
i then installed spongeforge-1.10.2-2221-5.1.0-BETA-2136.
i then dragged in the following plugins:
PermissionsEx-Sponge
helpme-5.0.0-0.2.2
Prism-3.0.0-beta2-23-g8c1e020
projectinventories-5.1.0-0.10.0
projectportals-5.1.0-0.13.6
projectworlds-5.1.0-0.11.4
I REMOVED foamfix and extrautils2.
I ADDED ae2 sponge fixed, decocraft2, actuallyadditions, notenoughwands, fastleafdecay, openglider.
I started the server, and let it create a world. i closed the server and uploaded my gameworld into the world folder in my server. i started the server and did not enter it. i used multicraft console and entered: /world import gameworld minecraft:overworld BIOMESOP
Missing mods detected (extra utils 2 and rftoolsdims) typed /fml confirm. console returned an import successful message. then i typed in /world load gameworld. loaded successfully.
i entered the server, and before i even teleported to the gameworld i saw some natura trees had become basic machine cases. then i went to the gameworld, and every vanilla and modded block was completely normal.
So I’m lost. Its beyond me why this is happening. the gameworld world is a biomesop world 2000x3000 generated, with about 20 vanilla mcedit schematics imported. the gameworld was created with a infinity lite client with rftools dims added. however gameworld never saw the use of any modded features. only mcedit importing.
More information about my attempts: (to be added through edits as people ask me questions)
Pics:
this picture was while trying imports when rftools dimensions was on the server. if you wernt in creative, you died entering the gameworld. corruption still occurred in main world, none in gameworld.
this pic interested me because it made me wonder why not all blocks of the same type changed? then if we look at the next pic…
I’m no expert on what a region file is, but i understand its sections of chunks? so this pic makes me think it only affects certain regions, but why? observe the slime island. and the path made out of chiseled stone. and that biome is a Silty Grass biome.