it will be in the form as other commands, such as the following
/ed clone <player>
/ed set passager <entity type>
/ed set name <display name>
clone would clone the data from a player and essentially disguise you as the player. set passanger would set the mob that is riding you. set name would set the name above your disguise
you will also be able to do the folliowing commands
/ed set skin <uuid/playername>
/ed set variant <mob variant>
the skin command does what it says on the tin, variant allows you to set the mob variant, such as different patterned hourses
Could i take part of your code to implement it in my pixelmon project? I’ll give you the credits of course
(correct me if i’m wrong but there is no copyright so i had to ask you)
I remeber there being talk about sponge being able to get custom Entity data from other plugins. However i dont think pixelmon is supported.
EntityDisguse uses Sponges “getAllOf” that gets all Entity types sponge knows about.
So it maybe possible sometime in the future however i dont know if its possible now.
I havent tested it either. However from what i had heard from the other Entity Disguise chat is that this plugin does not get them, however that chat was ealier sponge versions. Ao may have changed since then
This version of EntityDisguise will not update anymore. However I am going to be working on a new version that is designed to be upgraded in the future. This new version will target MC 1.12.2 with the initial release. However I am currently extremely busy and cannot develop anything other then university coursework.