We have a large modpack called Lapito’s Galacticraft. The server runs on a Google Cloud Virtual Machine with 4 cores and 26 GB of ram.
-DfmlReadTimeout=3000 on both server and modpacks by injecting the argument into
Why are users still getting timeouts when me and my friend can connect just fine? I’ll say that we have high performance computers. I will also say that we do have to reconnect at times on first joining. But the TPS is 20…So its the client…and I have everything from FoamFix to RandomPatches in there.
For reference, here is the full mod list. We have less mods than other packs but I do understand that that number alone does not indicate overall performance.