JobsLite v1.1.2 has been released!
Changes Include:
- Updated to latest Sponge version
JobsLite v1.1.2 has been released!
Changes Include:
JobsLite v1.1.3 has been released!
Changes Include:
JobsLite now has a Gitter chat room! Come to discuss JobsLite, suggest features, get support and more!
Oh oh oh…
You finally made it public
JobsLite v1.2.0 is now available!
The jobsData config file is blank… Is that correct? I can’t find instructions anywhere on setting up the config file… Is it because it’s the lite version
Also when it asks to select a block it doesn’t display any blocks… what am I supposed to do at that point?
Yes, the jobsData file should be blank. To select a block simply right-click on any block in the world.
Does it possible to add at plaaned feature : possibility to set a job just from looting items or blocks ?
EDIT: Can you add the possibility to fix a float variable for breaking (and placing too) price for an action of a job. Like 0.07 for example. And it is not possible to set a negative number for breaking or placing blocks. That cause, the possibility for a “lumberjack” to break a log, replace it, rebreak it, etc… It will earn money for the same block…
So I think it should be a good idea to have the possibility of setting a negative number for placing (or breaking) a block (with a bigger value than breaking for example).
When do you thinks to add your planned features ?
By looting do you mean picking up the item off the ground?
yes or by picking up off a crafting table, or enchating table for example.
Ok! I’ll add it to the list!
Option to delete a job or rename a job in game or CFG. My suggestion is also a /jobs reload
It’s already a planned feature!
JobsLite 1.3.0 is now available!
JobsLite 1.3.1 brings additional bug fixes
@Flibio Any chance for an update for the latest SpongeAPI?
Yep! It’s coming soon!
JobsLite 1.3.2 is now available!
@Flibio, any chance of this being compiled against API 5 soon?
Sure thing! I’ll do this sometime today.
What do you suggest for the Economy plugin to use with this?