Hi,
I’ve been following this project quite closely, I’m eager to try it out, I’m quite interested about the “modular skills that can be designed with ease”, I’m wondering how this is going to be done, are you going to make a dynamic skill editor like the one SkillAPI proposes ? (it’s the most user friendly skill creating and customizing tool out there, imo).
Also, a few questions on expandability, and some of these might be a little noob because I’m no expert with plugin compatibility.
If i’m going to make KraftRPG my go to plugin for RPG character development, I want to be sure that it’s compatible with most plugins of my “RPG suite”. Right now, that would be MythicMobs and ItemLoreStats, both are invaluable plugins to add to a server for a true RPG feel, and they are compatible with each other.
Both those plugins worked very well with HeroesRPG (which I know you worked on), but weren’t very compatible with other skill and magic plugin. Heroes was a pain in the ass to work with if you weren’t part of the HC community, there was little documentation, it was mostly outdated, and creating skills was developer-friendly, not user friendly, which left all us java noobies with either mostly broken outdated skillsets made by people outside HC’s dev staff, it was great to have them, but unfortunately they were mostly unreliable.
I’d like to know if we can expect the same compatibility Heroes had with MythicMobs and ILS?
I’d also like to offer my services in doing documentation for KraftRPG, if you need someone to write up basic commands, small tutorials, or even more indepth docu about fine-tuning it, I’d be glad to help out(but i’ll need the plugin, and well…sponge to be out before I can do that.)
Thanks for reading,
Bab