Hello guys,
I couldn’t find how to listen to fire. Of course I mean being able to cancel (or not) a “fire spreading” event.
I assume it must be done by listening to the ChangeBlockEvent
but I can’t get how to be sure it’s due to fire spreading and how to get location of block that’s going to be on fire.
Do you guys know how I could do that ?
This might do it:
@Listener
public void onChange(ChangeBlockEvent event) {
event.getTransactions().stream().filter(trans->trans.getFinal()
.getState().getType() == BlockTypes.FIRE).forEach(trans->trans.setValid(false));
}
Haven’t tested it yet, but I think this will work. Although it most likely will not allow players to place fire as well.
2 Likes
That seems to be what I was looking for !
Thanks a lot !