LongMessages - Finally send more than 100 characters at once!

Moved to Ore

3 Likes

Interesting to see a plugin written in Kotlin. :thumbsup:

(Still function-wise I think a client mod like TabbyChat is currently more useful - but that is the fault of Minecraft’s missing client side mod support.)

Thanks!

This is really my very first project in Kotlin. I have done a lot of Scala before so Kotlin is no problem. You are bullet proof after Scala!
My ranking of art in language would be: 3. Java 2. Kotlin 1. Scala
But sadly the editing of Scala in IntelliJ isn’t that good as with Kotlin. Also Scala doesn’t support Hot Swapping which is very annoying when developing a plugin!

Probably because the makers of IntelliJ are also the makers of Kotlin. :wink:

Yes, I know. (15 characters)

###v0.3 released!

Changes:

  • Added command “deleteStoredMessage”, “dsm”, “d” which, well…, deletes the stored message!
  • The stored message for a user is only saved 5 minutes long after “last seen” this user
  • Fixed bugs

###v0.3.2 released!

Changes:

  • Added Kotlin-Runtime so everyone with only Java installed can run this plugin(sry, didn’t noticed earlier)
  • Fixed a bug
1 Like

##v0.3.3 released!

Changes:

  • Updated to Api v4
  • Fixed Kotlin libs
  • Changed plugin id

added permission to only allow some people to do this? wouldn’t want normal players going around spamming long messages lol

Ok, I will see what I can do.

##v1.0.0 released!

Changes:

  • Added permission longmessages.use to use this plugin, as suggested by @SnowBlitzz
  • Internal change, thanks to @Aaron1011!
1 Like

Awesome!! :smiley: one last thing though, it loses the permissionsex prefix when I use longmessages

Yeah, I thought of that when I created that plugin. I honestly don’t know how to emulate a real player message. Instead it now manually does something like /say message
I have to look in that.

@SnowBlitzz There really isn’t yet a way to simulate player inputs, so we can only wait that it is finished:

1 Like

I see. All right :stuck_out_tongue:

##v1.0.1 released: Download

Changes:

  • Added mcmod.info file

Yesterday API v5.1.0 was released which adds a simulateChat() method for Players. I’ll update this plugin soon to resolve your issue.

Plez allow for people to go … at the end of an almost maxxed chat msg to trigger this :slight_smile:

I’ll just make the ‘trigger character(s)’ configurable.

Moved to Ore

Reworked the plugin. Now it can also store and execute long commands. Read the docs.

@codeHusky Added configurable trigger characters
@SnowBlitzz fixed

2 Likes