LootCrate - Discontinued

terrainwax said he was, said he no longer has the time. It has been this way for at least the last 3 months. wizcode said she would take it up and update it.

i think iā€™m going to finish the rework to give a clean code for all peopel who want to update

That would be great! I wish you had more time to maintain this. You came up with a really popular plugin. Btw people wanting updates, what version of Minecraft do you use on your servers? And do you use SpongeVanilla or SpongeForge

Sponge forge newest build on minecraft 1.10.2

alot of the top pixelmon servers are still using 1.8 versions of sponge forge; less risk of broken pixelmon updates. (safest option) while some of the newer pixelmon servers have attempted 1.10.2 and hit every one of pixelmonā€™s bug obstacles along the way.

There has literally been no issues except for beta5, so yeah most would want both a 1.8.9 version and 1.10.2 version :stuck_out_tongue:

There is a server crash issue with beta 8 in the 1.8.9 versions. Iā€™m not 100% sure on the 1.10 as Iā€™ve just brought up a 1.10 server today for testing purposes. Though Iā€™ve lost a few great plugins in the experience; particularly Voteright ;/ oh well.

Yeah, they messed up moving an optimization patch to 1.8.9. No issues on 1.10.2. And there is a voteright for 1.10 :stuck_out_tongue:

Im a long time ago waiting for this to be updated xD, it will? is there any eta? Would be nica if it Works with api 5 on 1.10.2

Yeah Iā€™ve been on 1.10.2 and the newest everything. Newest pixelmon, spongeforge, forge, and all plugins. Alot of the feedback for these come from servers like mine (like the moving the pixelmon wiki to a seperate button) where we enjoy squashing the bugs as much as we enjoy catching pokemon :slight_smile:

That being said, I have had no server crashes and the only real bugs I have had with pixelmon that are game breaking turned out to be the fault of sponge or something else (like the unable to recall pokemon bug)

In fact what sparked this move to 1.10.2 over the stable builds is the 1.8.9 render glitch in minecraft itself that I could not make go away no matter what I did (the one where it renders chucks crazy slow and fills the sky with random ā€œghostā€ blocks until you get close enough to that chunk to render it)

I do wish someone would update pawn of psyduck though :frowning: we also run biomes o plenty and I miss having pokemon on it. Had to make a seperate map for biomes o plenty content so you wouldnā€™t miss out on pokemon while exploring it.

Anyone interested in beta testing or checking out the latest greatest of these mods can always join my server. Or watch my nightly stream (I wonā€™t do a shameless plug, if interested just ask me for the links)

How does this post even tie in here? @Deathwhitch

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it was in reply to the post below (and on topic of the last few post before it). Maybe read more than the lastest comment before replying next time?

Sorry I was focused more on the self advertisement here I apologize for not fully reading the statement above. @Deathwhitch

I have a few questions about the plugin. For the crates, am I able to place them down in the spawn area and give players keys. When they vote or use a kit, they revieve the keys and use them on the specified crate and once used, can I make it so the key is removed from the inventory. Atm, I need both a key and crate in my inventory to use it and the crate is removed but not the key. Is that the way this is suppose to work?

The plugin is bugged and an updated hasnt been released in a while. Iā€™d stick a fork in this plugin and call it dead.

Is there a different plugin for lootcrates then? D:

Iā€™m sorry all. My time has so far been much more constrained than I thought, coupled with an installation of windows that was too slow to develop on. Thatā€™s the bad news anyway.

The good news is Iā€™ve finally started to work on this, you can track my progress in the fork Iā€™m using here: https://github.com/modwizcode/LootCrate/tree/master

I should have a functional API version 5 compatible release out later today.

And here is the first version of that updated release. Itā€™s marked as a pre-release and alpha.1 because the additional functionality I want to add for people isnā€™t actually in the plugin yet and so itā€™s not a final build of 4.0.0 but IT IS STABLE, or as stable as the original plugin was when it was compatible.

The changelog is simply updating to 5.0 and fixing the processing of the argument for the give command.

The give command now takes an argument after the id of the crate (or key) that you will be giving.
/lc give <player> <Crate/Key> <crate_id> <number to give>

Iā€™ll be releasing alpha.2 later today with improved command documentation and a default to 1 for the give command.

https://github.com/modwizcode/LootCrate/releases/tag/4.0.0-alpha.1

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Will we be able to place the crates down and just run the command for the keys? So players need to walk up to the crate and right click the chest to open it? An idea because I ran into a server with a similar crate system like that and it worked well and looked nice in the spawn area.

Thatā€™s the plan for the 4.0.0 release. The alpha I just released is for people to get themselves something that works again.