Microsoft buys Mojang

Posted on redit by Minecraftcpw:
FML is going nowhere unless MS takes action against it. Lexmanos has all
the tools he needs to update it. I was not a critical part of the 1.8
update.

I would think that without cpw FML will still go on.

Mojang has proven that they’re a horrible company.

  1. A long time ago, they promised a Mod/Plugin API, and years later, we’re still waiting for it to be released.

  2. Mojang has effectively killed Bukkit by not complying with the DMCA takedown notice to comply with the license.

  3. Mojang owned Bukkit and profited off the free labor of hundreds of talented developers.

I’m sure other people could bring up some other examples too. The point is that the acquisition of Mojang by ANY company (even Microsoft) is a good thing.

Minecraft will be in much better hands. Things cannot get any worse… And I’m even considering worse case scenarios, like Microsoft wanting a cut of all the YouTube advertising dollars… That is not as bad as the Mojangsters exploitation of the independent Minecraft developers & modders… And their complete lack of support (and also killing off the Bukkit API before they released the official Plugin API).

4 Likes

@Europia79, I couldn’t have said those 3 points better myself. Mojang holds itself responsible for most of the decisions they made here, good or bad. And if it takes these kind of lessons for them to finally learn, then so be it.

1 Like
  1. Good APIs are hard to design. Mojang has stated that their API was intended to be better than Bukkit. Since Bukkit was already pretty good, they would need to - and have been - putting a lot of work into it. On top of that, they started with a rather large established codebase, so most of their API effort has been preparing Minecraft for the API, which has had less immediately obvious results, except perhaps to those actually digging through decompiled Minecraft code.

  2. There was nothing about the DMCA notices for Mojang to comply with. A DMCA notice demands that certain files are immediately removed, the only option is to file a counter-notice. If the the site hosting the files did not comply, they would no longer be protected from the copyright infringement of all user-uploaded content.
    While the entire thing could be seen as someone trying to force Mojang to open-source Minecraft (the only way I see Mojang even being given a choice that they could have ā€œcompliedā€ with), that assumes that the change would retroactively make it valid for all contributions, something I would not rely on without consulting a lawyer (Mojang likely consulted a lawyer).

  3. Mojang profited off the ā€œhundreds of talented developersā€ exactly as much as if they hadn’t bought Bukkit. Code was licensed to the Bukkit project under GPL/LGPL, the actual right to the code was not transferred (no CLA), unless Mojang made private deals with specific individuals (which could have happened even if Mojang had not bought Bukkit). Mojang would have profited indirectly, though increased Minecraft sales due to increased popularity from the success of large servers, some of which was made possibly by Bukkit, and all of which would have occurred regardless of the owner of Bukkit (unless the owner decided to stop the project early).

4 Likes

Have to agree with @Uristqwerty on that. Mojang may be iffy in their dealings (as it looks like Notch pocketed $1.7B or so and ran with it after the Bukkit community got stiffed), but it does seem to have another side of the story. With as much as Mojang (mostly Dinnerbone presumably) was adding in to appease the side of Minecraft that wanted new stuff, they were probably hard pressed to also work on an API and give it as much attention as it deserved. The fact it was worked on at all is nice at least, considering how large this last update was.

And I doubt Mojang gained much profit by owning Bukkit. Any profit they had because of Bukkit was probably people buying accounts to play on Bukkit servers, and as Uristqwerty mentioned, is profitable for Mojang whether or not they own Bukkit.

This could be good for the community, we’ve just got to wait and see.

2 Likes

You guys are overreacting, It will be fine.

Personally, I think it will be fine. I cannot wait to see what they will do with the game.

OMG GUYS, both Mojang and Microsoft are horrible! Wouldn’t buy again -10/10.

And in pesos its ₱33,196,250,000. Does that mean if notch moves to Mexico he’ll suddenly have 33 BILLION dollars? Money is the same no matter what currency.

Please elaborate your point that ā€œit is too muchā€.

He could move to Mexico and exchange his money. However, keep in mind, money is not the end-all be-all. Products in Mexico most likely cost more if their currency is worth less and the standard of living may be less as well. It’s hard to say what the best value of money is. There is a complex relationship in economy between currencies and products and the atmosphere those are in.

That was my point - a coke costs the same amount no matter where you buy it - even though its 1 dollar in USA and 13 pesos in mexico

Good APIs are hard to design. Mojang has stated that their API
was intended to be better than Bukkit. Since Bukkit was already pretty
good, they would need to - and have been - putting a lot of work into
it. On top of that, they started with a rather large established
codebase, so most of their API effort has been preparing Minecraft for
the API, which has had less immediately obvious results, except perhaps
to those actually digging through decompiled Minecraft code.There was nothing about the DMCA notices for Mojang to comply
with. A DMCA notice demands that certain files are immediately removed,
the only option is to file a counter-notice. If the the site hosting the
files did not comply, they would no longer be protected from the
copyright infringement of all user-uploaded content.
While
the entire thing could be seen as someone trying to force Mojang to
open-source Minecraft (the only way I see Mojang even being given a
choice that they could have ā€œcompliedā€ with), that assumes that the
change would retroactively make it valid for all contributions,
something I would not rely on without consulting a lawyer (Mojang likely
consulted a lawyer).Mojang profited off the ā€œhundreds of talented developersā€ exactly
as much as if they hadn’t bought Bukkit. Code was licensed to the
Bukkit project under GPL/LGPL, the actual right to the code was not
transferred (no CLA), unless Mojang made private deals with specific
individuals (which could have happened even if Mojang had not bought
Bukkit). Mojang would have profited indirectly, though increased
Minecraft sales due to increased popularity from the success of large
servers, some of which was made possibly by Bukkit, and all of which
would have occurred regardless of the owner of Bukkit (unless the owner
decided to stop the project early).

  1. Beside the old team at Bukkit they could have offered other talented plugin and api developers to help out with the API for a nice paycheck, they didn’t. Just take the devs on the sponge-project. Blood made bukkit and forge work well together. Wouldn’t a dev that puts together a way to make plugins and mods cooperate be of a great value to the making of an API that would do almost the same thing?

  2. Here I have no good solution. It’s not an easy thing to solve. I’d guess they’d either had to make the EULA even worse by claiming anything that change the gameplay, but that’s not really legal or a good solution. The other solution would have been making the game free open source or something. Not such a great solution compared to earning 2.5. billion?

  3. This, bah… read above. No good answer there either… :stuck_out_tongue:

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