Mod Optimization Sponge?

We’re having some really boring TPS issues. It’s to do with Pixelmon 4.3.0 and SpongeForge 1653.
Any news on when optimization fixes will start rolling out?

Much Love.

https://timings.aikar.co/v2/?id=9d7304ed382a4ec69c8089f114c5c2bc

There have been plenty of optimizations made in the last several months for both 1.8.9 and 1.10.2. Granted, those tick rates are not the best, have you considered configuring the various optimization configs that are available in both global and per world? There’s quite a few for entity activation, collisions, and other minor optimizations.

There’s also the thing of what your chunk distance is set to, which can heavily increase the amount of entities, blocks etc. that get ticked.

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