I saw another plugin that allows multiple prefixes for multiple ranks. Take a look in the plugins section, can’t remember exactly what it was called.
Was there changes to permission nodes? I’m trying to give a player permissions for /vanish with ‘nucleus.vanish.base’ but it doesn’t seem to work.
@Karagra_Gaming No, as it stands not, but if you’re doing it by group, you can, at least for now, use Group Templates and add them there: http://nucleuspowered.org/docs/modules/chat.html
I do have a plan for arbitary prefixes.
@Ashiya No, shouldn’t have changed. I’ll investigate to see if I get the same problem.
You might be better off having your permissions plugin create the prefixes. Pex can allow for this if you are looking for plugin that will allow this.
Alright using Simple Tags works with Nucleus. Last question how do i do a kill command with Nucleus installed?
Like to kill Skeleton with a @e command
You don’t, Nucleus can’t yet do it. Are you basically looking for a command like WorldEdit’s butcher command, but a bit more targeted to entity type?
yeah if possible. Like to eliminate all skeletons, rabbits, horses anything vanilla from world or specific with 1 command. Right now i somehow have armys of Horse Riding Skeletons beating up my Pixelmon Players in hardmode with all entitys disabled. Would be nice to kill them all lol
Is there an option to have certain groups set multiple homes like default can set 2, staff 6 and donator 3?
/pex group Member options home-count 2
/pex group Staff options home-count 6
Thanks this helps a lot!
Having an issue with RTP where it teleports users into caves and way above the sky or even into walls.
A feature I was just thinking of. So for pixelmon you are required to use a good amount of minecraft items for crafting. Blacklisting them is not ideal with this. I saw a blacklist before where there were 2 options.
- Complete Blacklist - Removed on use
- Placement Blacklist - You could not place the “said” item on the ground or walls… buttons, redstone, pressureplates. but could still hold them without an issue
The placement blacklist would possibly be a idea to addd?
@lightningo7 - I tried to make it so that wouldn’t happen - I use Sponge’s safe teleport routine to check this. If you’ve been using EssentialCmds at the same time, that’s could be interfering, and that might have that behaviour. If not, I’ll have a look into it.
@Karagra_Gaming - our blacklist has that option - but only one or the other. I’m loathed to make it too complex, it might be the task for another plugin to do more complex things.
Someone mentioned about cost not working, yeah, my fault, found the problem - bad true/false check!
I’m working on fixing other bugs now, hoping to have something to show for it tomorrow.
On spongeforge 1653. Just tested out the latest development build and everything seems to not work. The plugin loads in the console but nothing works. Prefixes arent showing, join/leave messages went back to default. As if the plugin wasn’t there. Don’t have time to test further so I just went back to 0.6 lol but I’ll get back to you with more info when I can.
I’ve just tested this myself, things are working fine using SF 1653, latest dev build from TeamCity, all is OK for me.
Make sure you’re downloading the “-all” build. I’ve not really been bothered to fix that yet so the other non-working version doesn’t show up…
Yeah was using the -all one. I’m not quite sure what went wrong, but yeah unconfirmed status. Quite weird.
I have not been using EssentialsCmds.
Here, I’ve got the logs on startup.
Couldn’t use pastebin cuz too big
I admit the error handling could be better, BUT
[23:34:27] [Server thread/INFO] [STDERR/sponge]: [io.github.nucleuspowered.nucleus.Nucleus:onPreInit:127]: ninja.leaping.configurate.objectmapping.ObjectMappingException: Input 'pixelmon:Pixelmon_Spawner' was not a valid value for type org.spongepowered.api.item.ItemType
It died because of that.
I don’t get that on 0.6 though, must be something that changed through the versions o.o