I believe it’s in the works
I’ve had cause to try this plugin out in recent days, and I’m pretty happy with the results so far. There is one quibble I have though… I’ve been trying to create a world using Sponge’s built-in void generator, and I haven’t been having any luck. It doesn’t seem to recognise anything but ‘default’ as world generator. What syntax should I be using to utilise different world generators? (I’m using 1.10.2 SpongeForge).
Void is a Generator Modifier, and from reading the docs and checking the src, Modifiers don’t appear to be taken into account, only generator types.
@dualspiral or anyone, im using pixelmon and pokemons dont spawn when i use the plugin, and then i removed and worked fine, whats wrong?
@McGangsterFresh - I am aware of this and have a report tracked at [1.10.2] general.json re-setting · Issue #335 · NucleusPowered/Nucleus · GitHub. At the moment, I have no idea what is going on, but I have some ideas on how to try to mitigate it. If you have any information, including setup, mods, when this started happening, please let me know!
@Michael_Ware Yeah, I think I just need to recompile it. I’ll do it once my PC is warmed up.
You mean keep your game mode as you move between words? Not as it stands, but it’s something I should do. Could you add it to the Nucleus issue tracker so I don’t lose it? Issues · NucleusPowered/Nucleus · GitHub
Set a player’s namecolour
permission option to be the colour you want the name to be - see Documentation Centre - look under “default chat colours”. The prefix does not bleed into the name.
Nope, but I’d like to make a simple version. I’ve recently added support for item aliases so this will be making it’s way in sooner rather than later, as @KingGoesGaming suggests.
Honestly, I think our world module isn’t that good, and I’m not happy with it. It’s basically a clone of the EssentialCmds one, which could be better, and it’s been largely ignored. @Dockter posted an issue on GitHub that essentially asks for the world module to be improved (command help will be coming in the next version), so it will be made better, it just isn’t yet.
@Michael_Ware @McGangsterFresh - try https://github.com/NucleusPowered/Nucleus/releases/download/0.9.0/Nucleus-0.9.0-S5-1.10.2-plugin.jar - I’ve recompiled it against the latest Sponge, hopefully that’ll work.
Still, @dualspiral kits gone on restart
Mind telling me what mods you’re using?
@dualspiral everything you mention me, my first thought is you gonna bitch at me
Can we also have /invsee please?
And /whois so that we can see if a player has /fly, creative mode etc?
Just useful stuff the old Bukky Essentials used to have.
Thanks mate!
@SkullTraill I’m merging the functions of /seen
and /whois
, the contents of which will be controlled by permissions - so anything like that will go in there.
As for /invsee
, I’m waiting for Sponge’s inventory implementation to be completed (I do not want to depend on SpongeCommon), but you can bet we’ll have it once we can use it.
@McGangsterFresh thanks for that. I’ll be looking into it today and trying to reproduce it.
i don’t understand command world create.
I need example one command.
I use projectworld plugins very easy create world.
Error in spongeforge-1.10.2-API5.0-1719 when motd in thai type.
Link error code : http://pastebin.com/J8uaJAKV
Error change in motd file when I change thai language.
Error link same : http://pastebin.com/J8uaJAKV
Maybe you have to use UTF-8 encoding.
If you have the MOTD file, can I have it so I can reproduce this please?
@dualspiral Maybe this I can do with kits? I havn’t used them before so i figured I would ask but… is there a feature when you right click a sign it will give a random item out of it from a listen generated by the server owner that also lets you set a cooldown in seconds,minutes,hours,days?
@dualspiral kits still no working for me, reset on restart
Kits and warps reset with the 1.10.2 version. Downgraded so they stick around for now.