I revisited it again, wondering if perhaps the problem was that you only read player info upon login, and my tests were done with people that i had just assigned permissions to, and repeated tests with multiple logging out and in as well, no pass.
Here is a link that gives my pex group definition that is assigned, my nucleus config files, and one of the nucleus/user json files for good measure. If all that posting this does is let someone else find a spelling mistake that I have stared at too long, sobeit. http://pastebin.com/mUny4SZB
Players keep getting the message about having set the max homes when trying to create their second one…
@Rasgnarok - no problem. My overall answer would be to consider what Essentials for Bukkit did. We’re not going to exactly like that and provide the same feature set they did, but Essentials provided an essential feature set, not an expanded one, and we aim to do the same.
That will mean that some more specialised plugins, such as BLWarps or ProjectWorlds will do more things than we can for certain parts of our plugin (warps and worlds in this case) - that’s by design and we make it easy for you (or the plugin!) to turn off some of our functionallity in favour of theirs.
@TheBoomer - I’ll look into it. I wonder if something’s changed in later versions of Sponge that I’m not aware of.
/kit onetime <kit> <true|false> allows a kit to be defined as only usable one time.
/kit resetusage <player> <kit> lets admins reset a player’s usage of a kit, so the player can use a one time kit again.
/kit list has been improved, so kits that aren’t currently redeemable for a player are shown struck out, with an explanation on hover, and kits that are never redeemable are never shown.
/firstjoinkit - allows for a “first join kit”, that is, a set of items that new players to your server receive automatically. Use /firstjoinkit set|clear|redeem
/nucleus migrate, which allows EssentialCmds data to be migrated. This requires EssentialCmds to be installed for the migration.
Staff Chat - for those of you who used /a in mcMMO, this allows for a staff chat channel on the server.
/rules - rules can be added in the main.conf file, or via /rules add <rule>
/mail improvements
Clicking on mail shows a reply and delete options.
Admins can read other’s mail using /mail other <player>
A few bugs and cosmetic issues have also been squished.
Could it be possible to have multiple staff chats? Say depending on the rank that you have?
I am very excited for Nucleus’ expansion, it is bringing more functionality.
It’s not planned for right now - I don’t necessarily think it’s something that’d be well used and the chat channel is meant to be a convenience for most use cases. You may find using a separate chat channel plugin may suit you better.
I’m not saying it will never be the case, but with the other features that need finishing/doing, it’s definitely something that would be further into the future, sorry!
For example “/tppos @a[r=10] 0 0 0” or “/kill @a” (“@a” can be replaced by “@r” or “@p”). If in radius more, then one player, command block not work. If in radius one player, all fine.
It seems as though a player can not use /hat unless they have the permission node nucleus.hat.others . If this is something wrong on my end please let me know. Thanks