Nucleus - The Ultimate Essentials Plugin

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.1.2 for Sponge API version 7.3

This was built from Nucleus commit: e26a2759

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Bug Fixes

  • Fixed issue where some nicknames could not be applied if you did not have all colour and style permissions.
  • Fixed issue where the -u flag did not work when enchanting items.
  • Fixed issue where /tphere on an offline player inverts the permission check in one place.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.1.3 for Sponge API version 7.3

This was built from Nucleus commit: eefe2ab7

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Bug Fixes

  • Fix /ban, /tempban, /jail and /mute erroneously telling users that targets were exempt when they were not.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.1.4 for Sponge API version 7.3

This was built from Nucleus commit: 5c07b916

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

New Features

Added “ultra-aggressive” pre-generation mode

/world border gen now has the -u flag in order to attempt to use as much time as possible pre-generating a world.
Server owners should only use this mode on an empty server. This mode:

  • Causes chunk generation to happen every tick.
  • Tries to use at least 95% of each tick time generating.
  • Saves world state every two minutes.

Using this mode may cause crashes and severe server lag, but may be useful for new servers who are not yet open to the public.

Bug Fixes

  • Fix /home other not checking the correct user for exemption permissions.
  • Fix /enderchest not using the player argument if supplied, always returning the invoker’s enderchest.
  • Fixed /helpop firing off thread.
  • Fix not being able to programmatically disable modules.
  • Fix NucleusTextTemplateFactory not being available.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.1.5 for Sponge API version 7.3

This was built from Nucleus commit: d04a39fc

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Important Note

The death message module had a faulty config check where setting enable-death-messages to true would actually hide the messages, while setting this to false would show them. This has been fixed in this version - you may need to change this config setting if you use this module.

Bug Fixes

  • (API) Fixed WarpCategoryData#getDisplayName() incorrectly returning null when a specific display name is not set (thanks to SettingDust for fixing that)
  • Fixed death message module doing the opposite of the enable-death-messages
  • Fixed /teleport tab completion not working properly when an empty string is tab completed
  • Fixed /teleport not respecting the -f flag when teleporting to offline players
  • Fixed /getpos not sending a message to the invoking player if it is being used on a player other than self
  • Fixed powertools so that they work again
  • Ensure that warmup exemption permissions are respected in commands that delay the warmup (such as tpa).

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a major release - Nucleus 2.2.0 for Sponge API version 7.3

This was built from Nucleus commit: af95b9b0

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

New Features

Reworked the First Join System

The first join system has been a little wonky, so I’ve rebuilt it to try to make it more stable. User data files will be updated to take advantage of the new system,
no current players should be re-granted first join kits etc. on the first login after updating to this version - data_version will be set to 2 and
firstJoinProcessed will be added, set to true for all players that have an existing Nucleus data file.

A new config option, core.check-first-date-played-on-first-joined (default true), will determine whether Sponge will be checked to see if a player has previously
joined. If false, Nucleus will simply use the firstJoinProcessed data in the user file, if the file exists.

A new permission, nucleus.nucleus.firstjoin.exempt (notice the extra nucleus, that’s intentional) allows you to specify players that can never trigger first join.
This permission is in the NONE preset.

There is also a new command: /nucleus resetfirstjoin <user> allows you to reset a player’s first join status. Resetting won’t work if the
core.check-first-date-played-on-first-joined config option is set to true, or if the player has the nucleus.nucleus.firstjoin.exempt permission.

New APIs

  • NucleusPlayerMetadataService.Result now includes a way to see if Nucleus will treat a player as a new player on the next login.

Bug Fixes

  • Fixed the /warp delete permission.
  • Fixed an incorrect translation key for /checkban and /unban.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.2.1 for Sponge API version 7.3

This was built from Nucleus commit: 6c89b947

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Bug Fixes

  • Make save routines safer (there was a race condition where two saves could happen at once)

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.2.2 for Sponge API version 7.3

This was built from Nucleus commit: 29809224

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Bug Fixes

  • Fix not-new players being sent to first spawn on login.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.2.3 for Sponge API version 7.3

This was built from Nucleus commit: 046f19aa

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Bug Fixes

  • Fix /mute and /unmute commands clashing.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


IF YOU ARE USING NUCLEUS 2.X, DO NOT USE THIS VERSION. This is a bug fix release for Nucleus 1.14.6 for Sponge API version 7.1

This was built from Nucleus commit: ebbb6bc34

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H

IMPORTANT

This is expected to be the LAST Nucleus v1 release. Nucleus v1 should now be considered at its end of life and, unless we have introduced a bug in this release, there will be no more v1 versions. v1 will receive no more support, and everyone is encouraged to move to the v2 series when practical.

Permission Adjustments

  • The permission nucleus.inventory.keepondeath is no longer assigned to any group (it was previously assigned to the ADMIN role group/nucleus.admin permission). If you want this permission, you must grant it manually.
  • Added offline player to online player teleportation via /tp.

Bugfixes

  • Fixed /enchant --unsafe not respecting the admin role permission.
  • Don’t attempt to edit the dimension ID of a world on import, just delete it and let the server deal with it.

Known Issues

  • Some plugins and mods are known to be incompatible with Nucleus. See Nucleus - Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.2.4 for Sponge API version 7.3

This was built from Nucleus commit: 73a35a6f

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Minor Updates

  • /speed now takes decimal values (thanks to adamzerella)

Bug Fixes

  • Do the version check properly (Nucleus will now warn players not using 7.3)
  • Don’t print a stack trace to the console if a home could not be set
  • Fix teleport quet states being inverted (thanks to NickImpact)
  • Fix RTP dummy objects not being set properly.
  • Ensure that the spawn rotation is set on the world, not the player.
  • Fix some data being reverted when players log out and log back in.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.2.5 for Sponge API version 7.3

This was built from Nucleus commit: a335febbd

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Upgrading to Nucleus 2 from Nucleus 1.x

Nucleus v1 is now UNSUPPORTED. It is recommended that you upgrade to this version as soon as practical. Note that some plugins may not be compatible with Nucleus v2.

Please read the Nucleus 2.0.1 release notes before upgrading.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

IMPORTANT: Kit Migration

It turns out that the kit migration was faulty in v2. This has now been rectified. It is recommended that you backup your nucleus/kits.json file before installing
this update.

The migrator will attempt to do the following:

  • If you do not have a kits section in your json file, the migrator will do nothing.
  • If you only have a kits section in your json file, the migrator will convert your kits into the v2 format.
  • If you have both a kits section AND other kits already created, the migrator will do nothing, but warn you when the file is loaded.

Apologies for any inconvenience.

Bug Fixes

  • Fix kits migration from v1 to v2.
  • Reduce chance that user data is not saved if a player is idle for more than five minutes.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.2.6 for Sponge API version 7.3

This was built from Nucleus commit: 3bbdd932e

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Upgrading to Nucleus 2 from Nucleus 1.x

Nucleus v1 is now UNSUPPORTED. It is recommended that you upgrade to this version as soon as practical. Note that some plugins may not be compatible with Nucleus v2.

Please read the Nucleus 2.0.1 release notes before upgrading.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Removed the ability for Nucleus to set up groups

This refers to the command /nucleus setupperms -g. DO NOT USE THIS FUNCTION IN EARLIER VERSIONS. It basically got the permission group setup backwards.
After some thought, I’ve decided that it’s not worth me having such a function - users should set up the permissions plugins themselves and get comfortable with them.

An Explanation: Why Nucleus was occasionally rolling back data

At long last, I have finally discovered why Nucleus seemed to be rolling back some data.

In order to avoid a lot of data storage operations, I maintain a cache of data. This data can be updated and the idea is that it’ll be saved back during a repeating task. As issues of data rollbacks have been coming to light, I’ve been patching this by saving data as soon as it changes. However, this has inevitably meant that I’ve been patching a lot of places as they’ve come up.

Thanks to a recent report and discussion with Jon#3636 in Discord where it became clear that rollbacks were happening after some time - it was obvious that it was something to do with the cache which has an expiry time of 5 minutes. It eventually led me to a repeating task which saves all the available data in the user data files. It also clears the cache so that any old entries that represent offline players can be removed.

It turns out, however, I was making two mistakes here:

  • I was clearing all user data so that it would reload the data from storage, regardless of whether the player was online or not; and
  • I was clearing the cache before saving the data.

As a result, any data that was unsaved at the time this task runs got thrown away. Saving the data immediately worked around this issue, but now this should solve it properly.

In future updates, I plan to update the points where I save immediately to be “optional” in config, in that you will either be able to choose to save data immediately upon save which may have performance issues, or use the cache which is saved every five minutes. I will talk about this potential change when the update comes out.

I apologise for any inconvenience caused, and thank you for your understanding.

Bug Fixes

  • Fix data rollback issues in some circumstances
  • Avoid using the UserStorageService for player only parameters to try to improve performance on servers that have seen a lot of players join

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.2.7 for Sponge API version 7.3

This was built from Nucleus commit: c1d51da55

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Upgrading to Nucleus 2 from Nucleus 1.x

Nucleus v1 is now UNSUPPORTED. It is recommended that you upgrade to this version as soon as practical. Note that some plugins may not be compatible with Nucleus v2.

Please read the Nucleus 2.0.1 release notes before upgrading.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Bug Fixes

  • Fixed first join systems not firing when core.check-first-date-played-on-first-joined is set to true due to an inverted time check.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a release candidate of Nucleus 2.0.0 for Sponge API version 7.3

THIS IS A RELEASE CANDIDATE. IT IS SEMI-STABLE BUT MAY CONTAIN A FEW ISSUES. DO NOT USE ON PRODUCTION SERVERS WITHOUT USING IT ON A TESTING SERVER FIRST

Please report any issues to Github Issues (Issues · NucleusPowered/Nucleus · GitHub) CLEARLY stating the version of Nucleus you are using.

This was built from Nucleus commit: 9f443513

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Nucleus 2.0

Nucleus 2 is a major rewrite of much of the base code. It is designed to make future work to the system simpler, easier to understand, and hopefully, easier for people to contribute to.

As it stands, Nucleus 2 is semi-stable, but please do not use it on production servers without testing first. I would appreciate any testing I can get. I am only one person!

Here is a rundown of some of what is new, changed, removed, fixed and crucially, known to be broken.

PSA: Before you use Nucleus 2…

Nucleus 2 does not change how your data is stored, but the entire storage system has been completely rewritten. There may be issues with the storage system that I have been unable to test that might cause unexpected data loss. If this happens, please tell me via Github Issues.

No migration is necessary for the following:

  • main.conf
  • info.txt and other info files
  • User data
  • World data
  • Kits, warps, and other general data

Nucleus 2 also uses a new format for the commands.conf file and no migrator has been provided.

Also, a note on the version. The Nucleus version will no longer contain the Sponge API version that it is built for, instead preferring new major versions to denote the change. This will still be denoted in the file name.

Nucleus 2 is for Sponge API 7.3 or any later version of Sponge API 7.x.

For Server Owners and Players

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

ADDED: Permission Levels/Powers for moderation tasks

Many of you have been asking “permission levels” because you don’t trust lower level staff to not abuse their powers and use them against higher level staff. They already existed for social spy, but now they exist for muting, jailing, kicking and banning. This feature allows you to give a numeric level to each player - by default, if your level is higher than the person you’re trying to act upon, your action will go through. By default, those with the same power for an action will not be able to affect each other.

Because this is an advanced feature, you must turn it on for the respective modules. The options in the mute, jail, kick, admin (for /sudo) and ban modules are:

  • use-permission-level: set to true to use permission levels
  • can-affect-same-level: set to true to let two players with the same permission level affect each other, false if not.

To specify a permission level, you have to give a specific permission option to the player in question. In LuckPerms, options are referred to as “meta”. The options you need to assign are specified in the config file (at least for now, will be on docs later), but for convenience, they are:

  • nucleus.ban.level
  • nucleus.jail.level
  • nucleus.kick.level
  • nucleus.mute.level
  • nucleus.sudo.level
  • nucleus.socialspy.level (this already existed)

No prizes for guessing which one is which! In LuckPerms, you would then specify the level an option using the command:

/lp user <user> meta set <option> <level>

For a ban level of 4 on dualspiral:

/lp user dualspiral meta set nucleus.ban.level 4

If a level is invalid or does not exist, having the permission to run the command you are running is considered a level of 1, not having the permission is considered a level of 0.

This has only been lightly tested. Please report any feedback on the system to me during your testing.

ADDED: Ability to specify arbitrary command names for Nucleus commands (EXPERIMENTAL)

Nucleus commands can now be given arbitrary command names in commands.conf under the “root level aliases” section, and Nucleus will attempt to register the command under that alias.

This feature is still subject to some testing, but I realised it was easy to add with the new codebase.

ADDED: Per User translation of Nucleus system messages

Nucleus will support sending translated messages to players based on either:

  • The locale set via /nucleussetlanguage on a per-player basis; or
  • The client’s locale.

This will be available as we (hopefully) receive more translations.

You will be able to turn this off, of course, if you want all clients to see the same language.

(If you want to help with the translation effort, see https://v2-beta.nucleuspowered.org/docs/translation/)

ADDED: Permission context when running a Nucleus command

When a player is running a Nucleus command, they will obtain a permission context for the duration of that call. This context is nucleus_command, and will have a context value corresponding to the command in question - this can be seen by looking at the help page for the command in question.

ADDED: Compatibility Warning system

Nucleus comes packaged with information about known plugins and mods that conflict with its functions. These warnings may appear on startup, and on demand by running /nucleus compat.

ADDED: Kit data can now be reloaded from persistence on demand

I don’t recommend that you ever do this manually, but you can now update the kits data from persistence and reload it using /kit reload.

ADDED: /basictitle, /basicsubtitle and /basicactionbar commands

These commands allow you to send title, subtitle and actionbar messages to all or specific players. They work the same way as /planbroadcast. The flags for these commands are:

  • -p [player]: The name of the player or a selector that defines who to send the message to. If omitted, sends to all on the server.
  • -i [seconds]: The amount of time taken by the fade in effect, in seconds (does not affect action bar messages).
  • -o [seconds]: The amount of time taken by the fade out effect, in seconds.
  • -t [seconds]: The amount of time taken the message remains on the screen, in seconds.

ADDED: Notification module

This module houses the broadcast commands, as well as the new /basictitle, /basicsubtitle and /basicactionbar commands. Relaxant config from the admin module will be auto-migrated.

ADDED: Support for automatic USER permissions on the default group

Particularly useful for OP based servers, if you want all players to have access to all permissions in the nucleus USER role, you can now set core.give-default-group-user-permissions to
true and all users will be granted all permissions in the USER role. This is equivalent to granting the nucleus.user permission, but can also be used on servers with no permissions plugin installed.

MODIFIED: Chat tokens no longer accept pl style tokens

Chat tokens work similar to before, but are no longer plugin namespaced (so, {{pl:[]}} will no longer work). {{o:[]}} style tokens, those that select options from your permissions plugin, will still work.

MODIFIED: The /tp alias for /teleport defaults to disabled

Many mods, such as JourneyMap, were using the /tp command to perform teleports

Other commands may get the same treatment if the Nucleus team figures that it would be in the best interest of the community.

MODIFIED: The /mute and /unmute, /jail and /unjail commands are no longer toggles

This also has the side effect of making these actions all require their own permission.

MODIFIED: Warps now always require the permission nucleus.warps.<name> to redeem

Until recently, this was a configuration toggle. This is no longer the case. To emulate the previous behaviour, simply grant the nucleus.warps permission.

MODIFIED: Permission Group Chat Templates

The original way Nucleus attempted to determine which group template to use when displaying chat formatting was unpredictable and was very slow as it had to collect a lot of data from a permissions plugin. This has now been removed.

Nucleus has supported a nucleus.chat.group permission option (meta in LuckPerms) for some time. This option is now the only way to determine the group template a permission group or user will use - falling back to the default if this does not match.

MODIFIED: Permission Group /list groups

For similar reasons to chat groups no longer relying on parent groups, /list no longer does either. Groups are now defined by the nucleus.list.group option/meta.
The group alias config has also been removed, as you can just provide them the same nucleus.list.group option value.

As a bonus, /list groups now use text colour codes in the group names.

MODIFIED: /kit add has been merged into /kit create

The action performed by /kit add in v1 was to create a kit based on your inventory. This is now /kit create -c instead.

Both /kit create and /kit create -c now require the edit kit permission to actually add items to kits.

REMOVED: Debug Mode

Nucleus will just spit out errors to the console now, as they should never happen (or if they do, you should know about them).

REMOVED: The Warnings module has been removed

It wasn’t used much and, honestly, it was actually pushing the boundaries as to what Nucleus really should be doing. There are no migration paths available as it stands, however plugin developers can use the Nucleus API to extract any warnings against a player if they wish to enable such migration.

REMOVED: The Server Shop module has been removed

It wasn’t used much, and it had many issues with it that were not simple to fix. There are no migration paths available.

REWRITTEN: Teleportation Routines

Player teleportation should now be more reliable as the base teleport code has been deleted and completely rebuilt.

REWRITTEN: Message channel support removed for higher compatibility with other plugins

Nucleus will no longer use message channels, instead using an in-house solution to support formatting with other mods, (and for reporting formatting to other plugins). However, when possible, the message channels will still be applied to the event so plugins can see that Nucleus is doing something with them.

BUG FIXES: Miscellaneous fixes

While many bugs might have been introduced, other bugs have been fixed. Notable issues that have been fixed will be noted here.

For Plugin Developers that use the API

REMOVED: The Nucleus static object

I’m going to start with something that isn’t in the API - Nucleus.getNucleus(). I’ve had the occasional complaint that updates to Nucleus have broken some plugins that depend on it. It always turns out to be developers not asking for API additions (which I try to guarantee) but just decide to use Nucleus.getNucleus() everywhere. Don’t do it - I do not class that as part of the API and it was a horrible object that allowed me to be lazy. v2 is about stopping me being lazy.

You shouldn’t do it anyway, but you will not be able to do it at all in v2, because the Nucleus object has been deleted. Please use the API. If there is something missing from the API that you wish to use, please open a Github issue.

MODIFIED: The location of nearly everything

To try to make things a little more sane, all APIs are now classified by their module or overreaching theme first, rather than whether they are a service, event etc. This should make it simpler to see what APIs are available for each module.

MODIFIED: TeleportResults is now TeleportResult, an enum. Other CatalogTypes are now Suppliers

TeleportResult is now an enum. Other CatalogTypes are now represented by Suppliers to remove reliance on hacky reflection techniques.

MODIFIED: The Kit API has been updated

A failed redemption will no longer throw a KitRedeemException. Instead, a KitRedeemResult will be returned and that will tell you if about the success (or failure).

You can also now get the status of a cooldown for a Kit/User combination.

REMOVED: NucleusMessageTokenService has been removed in favour of the SpongeAPI 7.3 placeholder solution

The message token service has been completely removed, Nucleus now supports the SpongeAPI 7.3 central placeholder system.

Nucleus Gluon v1 will no longer work for supporting placeholder API tokens.

REMOVED: Nucleus MessageChannels

These will be restored in a marker capacity only

In order to enable Nucleus formatting in chat events and to avoid future conflicts with other plugin message channels, Nucleus will now apply its formatting during the MessageChannelEvent.Chat event, and will no longer use MessageChannels for formatting. Nucleus will dynamically create message channels during the LATE priority.

As a result, no API for message channels is available in the API.

REMOVED: NucleusModuleService

The NucleusModuleService has been removed. Plugins wishing to disable modules should listen to the NucleusModuleEvent.AboutToConstruct event instead.

MODIFIED: All kinds of stuff

Please take a look through the API yourself for now. It’s all subject to change, but I have tried to add sensible documents. I will flesh out this section once we approach Beta.

For Developers considering contributing to Nucleus

Nucleus’ biggest changes have happened in this area. v2 no longer uses the static Nucleus object, but instead uses Guice and DI to create a series of cross cutting concerns to provide Nucleus wide actions. Commands, listeners and tasks should all have INucleusServiceCollection injected into themselves for access to these systems.

MODIFIED: Nucleus now uses Gradle 5.6.4

We have jumped from Gradle 4.10 to 5.6.4, as this is the last version that the SpongeGradle plugin has been tested with.

MODIFIED: Nucleus Implementation has been moved to the nucleus-core subproject

This gives a cleaner separation of the project, and allows for other sub projects to be added more easily. The root project now handles project wide actions only.

MODIFIED: Nucleus now uses the Kotlin DSL

The build scripts have been rewritten in Kotlin to improve type safety and being some more order to the scripts.


For more information, have a look around our documentation site at https://v2-beta.nucleuspowered.org/docs.


General Notes

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.3.2 for Sponge API version 7.3

This was built from Nucleus commit: 0b856c6a6

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Bug Fixes

  • Fix issues with the nameunban modules, specifically errors being thrown when things actually happened successfully.
  • Fix crash on startup due to faulty reload method

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.2.1 for Sponge API version 7.3

This was built from Nucleus commit: 6c89b947

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Bug Fixes

  • Make save routines safer (there was a race condition where two saves could happen at once)

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a major release - Nucleus 2.3.0 for Sponge API version 7.3

This was built from Nucleus commit: 6e44d32e7

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Upgrading to Nucleus 2 from Nucleus 1.x

Nucleus v1 is now UNSUPPORTED. It is recommended that you upgrade to this version as soon as practical. Note that some plugins may not be compatible with Nucleus v2.

Please read the Nucleus 2.0.1 release notes before upgrading.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

New Features

Command Logger now shows more of the cause of a command

Now, when a command is executed, any plugins and command sources in the cause stack will be shown in the command log. For an example, say the server runs /sudo Player ping, the following will be displayed in the logger:

sudo Player ping
[nucleus]: Server ran the command: /sudo Player ping
Forcing Player to run the command "/ping".
[nucleus]: [ Server -> (plugin) Nucleus -> ] Player ran the command: /ping

In the last message, the Server ran /sudo, which is a Nucleus command, which forces the player “Player” to run /ping.

This should hopefully make it clearer for admins to understand why a command is being executed.

The Warning module is now removed, with the NucleusWarningService deprecated

Nucleus will no longer warn users that the warning module has been removed. The NucleusWarningService is now part of the Core module, and has been deprecated.

Bug Fixes

  • Ensured that the kit v1 → v2 migrator removes an empty kits section
  • Fixed null errors when retrieving a server list MOTD
  • Fixed NucleusChangeNicknameEvent not extending Event
  • Fixes not being able to kick players using the console under certain conditions
  • Ensure that the entity unbanning a player using the /unban command is included in the unban message

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a major release - Nucleus 2.2.0 for Sponge API version 7.3

This was built from Nucleus commit: af95b9b0

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

New Features

Reworked the First Join System

The first join system has been a little wonky, so I’ve rebuilt it to try to make it more stable. User data files will be updated to take advantage of the new system,
no current players should be re-granted first join kits etc. on the first login after updating to this version - data_version will be set to 2 and
firstJoinProcessed will be added, set to true for all players that have an existing Nucleus data file.

A new config option, core.check-first-date-played-on-first-joined (default true), will determine whether Sponge will be checked to see if a player has previously
joined. If false, Nucleus will simply use the firstJoinProcessed data in the user file, if the file exists.

A new permission, nucleus.nucleus.firstjoin.exempt (notice the extra nucleus, that’s intentional) allows you to specify players that can never trigger first join.
This permission is in the NONE preset.

There is also a new command: /nucleus resetfirstjoin <user> allows you to reset a player’s first join status. Resetting won’t work if the
core.check-first-date-played-on-first-joined config option is set to true, or if the player has the nucleus.nucleus.firstjoin.exempt permission.

New APIs

  • NucleusPlayerMetadataService.Result now includes a way to see if Nucleus will treat a player as a new player on the next login.

Bug Fixes

  • Fixed the /warp delete permission.
  • Fixed an incorrect translation key for /checkban and /unban.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.0.4 for Sponge API version 7.3

This was built from Nucleus commit: a2352069

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Before you upgrade to Nucleus 2 from Nucleus 1.x

Please read the Nucleus 2.0.1 release notes before upgrading.

If you need help to decide which version of Nucleus to use, please visit our guide on how to choose.

For the things YOU need to do as a server owner, please visit our instructions on how to upgrade.

Bug Fixes

  • Fix {{currentworld}} placeholder printing out the World object, rather than the name.
  • Re-add “namecolour” and “namestyle” options, they should not have been removed.
  • Fixed permission documentation error for nucleus.nick.colour/nucleus.nick.style.

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.

A new version has been released for Nucleus, it is available for download here.


This is a bug fix and minor feature release - Nucleus 2.3.3 for Sponge API version 7.3

This was built from Nucleus commit: 43eaca585

Release Notes

If you’re having trouble, visit our Discord channel: https://discord.gg/A9QHG5H


Bug Fixes

  • Make sure a localised message is sent when a player switches their fly state
  • Fix equality check when comparing player UUIDs when getting the display name
  • Fix jail permissions level meta key. (it was accidently set to nucleus.jail.key, not nucleus.jail.level)

General Notes

  • Some plugins and mods are known to be incompatible with Nucleus. See Compatibility for more information.