First of all, thank to show your interest for my project. I know my license is really far to be good and I don’t very appreciate that. At the beginning it was the only way that I find to protect my project. I will take your advice and I will change for an open-source license.
I know decompiling the jar doesn’t count like documentation. I’m currently writing the documentation for the project. I will update the post when it will be ready to use for the devs.
This is amazing, cant wait to see where this goes, sooooo many possibilities. i you make this plugin dummy-friendly, i cant code soo i wont know how to implement its API in other plugins
Let me just nail this down.
I can put the mod onto my server and players will not need it to join?
But if they wish to see the interface then they will need the client side mod correct?
Yes, you can put the plugin on the server and the players don’t need the mod to join the server. If the player want to use the interfaces, he need the mod on his client.
The wiki is finally here! It contain all the informations to help you to implement MinecraftGui to your project. I will add a section with some tips to help you in the next month.
The javadoc is online, it contain all the classes and the methods you need.
MinecraftGui now supports the latest version of Sponge.
Add new components: Circle, diagonal, triangle, slider and more.
Implement javascript to allow more possibilities with the events.(Client side)
Rename some methods and classes.
I’m currently searching developers who would like to implement MinecraftGUI on their project. I will help to create and implement everything to ease your work.
The problem with an in-game web browser, it’s a lot of work to do. All the html tags, the css attributes and the javascript support. Its standardized by the W3C and it’s a lot of details.
This would require incredibe amount of work. Implementing plain html might be easy (html page into pixel buffer and render it as a texture) but well it wont be dynamic, which means useless.